1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software; you can redistribute it and/or |
---|
8 | * modify it under the terms of the GNU General Public License |
---|
9 | * as published by the Free Software Foundation; either version 2 |
---|
10 | * of the License, or (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program; if not, write to the Free Software |
---|
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * ... |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | #include "OrxonoxStableHeaders.h" |
---|
29 | |
---|
30 | #include <string> |
---|
31 | |
---|
32 | #include <OgreCamera.h> |
---|
33 | #include <OgreRenderWindow.h> |
---|
34 | #include <OgreSceneManager.h> |
---|
35 | #include <OgreSceneNode.h> |
---|
36 | |
---|
37 | #include "util/tinyxml/tinyxml.h" |
---|
38 | #include "util/String2Number.h" |
---|
39 | #include "../core/CoreIncludes.h" |
---|
40 | #include "../Orxonox.h" |
---|
41 | #include "../particle/ParticleInterface.h" |
---|
42 | #include "weapon/AmmunitionDump.h" |
---|
43 | #include "weapon/BarrelGun.h" |
---|
44 | |
---|
45 | #include "Fighter.h" |
---|
46 | |
---|
47 | namespace orxonox |
---|
48 | { |
---|
49 | CreateFactory(Fighter); |
---|
50 | |
---|
51 | Fighter::Fighter() |
---|
52 | { |
---|
53 | RegisterObject(Fighter); |
---|
54 | |
---|
55 | this->setConfigValues(); |
---|
56 | |
---|
57 | this->setMouseEventCallback_ = false; |
---|
58 | |
---|
59 | this->w = NULL; |
---|
60 | this->tt = NULL; |
---|
61 | this->ammoDump_ = NULL; |
---|
62 | this->mainWeapon_ = NULL; |
---|
63 | this->rightButtonPressed_ = false; |
---|
64 | this->leftButtonPressed_ = false; |
---|
65 | |
---|
66 | this->moveForward_ = 0; |
---|
67 | this->rotateUp_ = 0; |
---|
68 | this->rotateDown_ = 0; |
---|
69 | this->rotateRight_ = 0; |
---|
70 | this->rotateLeft_ = 0; |
---|
71 | this->loopRight_ = 0; |
---|
72 | this->loopLeft_ = 0; |
---|
73 | this->brakeForward_ = 0; |
---|
74 | this->brakeRotate_ = 0; |
---|
75 | this->brakeLoop_ = 0; |
---|
76 | this->speedForward_ = 0; |
---|
77 | this->speedRotateUpDown_ = 0; |
---|
78 | this->speedRotateRightLeft_ = 0; |
---|
79 | this->speedLoopRightLeft_ = 0; |
---|
80 | this->maxSpeedForward_ = 0; |
---|
81 | this->maxSpeedRotateUpDown_ = 0; |
---|
82 | this->maxSpeedRotateRightLeft_ = 0; |
---|
83 | this->maxSpeedLoopRightLeft_ = 0; |
---|
84 | this->accelerationForward_ = 0; |
---|
85 | this->accelerationRotateUpDown_ = 0; |
---|
86 | this->accelerationRotateRightLeft_ = 0; |
---|
87 | this->accelerationLoopRightLeft_ = 0; |
---|
88 | |
---|
89 | this->speed = 250; |
---|
90 | this->loop = 100; |
---|
91 | this->rotate = 10; |
---|
92 | this->mouseX = 0; |
---|
93 | this->mouseY = 0; |
---|
94 | this->maxMouseX = 0; |
---|
95 | this->minMouseX = 0; |
---|
96 | this->moved = false; |
---|
97 | |
---|
98 | this->brakeRotate(rotate*10); |
---|
99 | this->brakeLoop(loop); |
---|
100 | |
---|
101 | COUT(3) << "Info: Fighter was loaded" << std::endl; |
---|
102 | } |
---|
103 | |
---|
104 | Fighter::~Fighter() |
---|
105 | { |
---|
106 | if (w) |
---|
107 | delete w; |
---|
108 | if (tt) |
---|
109 | delete tt; |
---|
110 | } |
---|
111 | |
---|
112 | void Fighter::setConfigValues() |
---|
113 | { |
---|
114 | SetConfigValue(bInvertMouse_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
---|
115 | } |
---|
116 | |
---|
117 | void Fighter::setMaxSpeedValues(float maxSpeedForward, float maxSpeedRotateUpDown, float maxSpeedRotateRightLeft, float maxSpeedLoopRightLeft) |
---|
118 | { |
---|
119 | this->maxSpeedForward_ = maxSpeedForward; |
---|
120 | this->maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
---|
121 | this->maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
---|
122 | this->maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
---|
123 | } |
---|
124 | |
---|
125 | void Fighter::loadParams(TiXmlElement* xmlElem) |
---|
126 | { |
---|
127 | Model::loadParams(xmlElem); |
---|
128 | |
---|
129 | #if 0 |
---|
130 | w = new particle::ParticleInterface(Orxonox::getSingleton()->getSceneManager(),"schuss" + this->getName(),"Orxonox/schuss"); |
---|
131 | w->getParticleSystem()->setParameter("local_space","true"); |
---|
132 | w->newEmitter(); |
---|
133 | /* |
---|
134 | w->setDirection(Vector3(0,0,1)); |
---|
135 | w->setPositionOfEmitter(0, Vector3(10,10,0)); |
---|
136 | w->setPositionOfEmitter(1, Vector3(-10,10,0)); |
---|
137 | */ |
---|
138 | w->setDirection(Vector3(1,0,0)); |
---|
139 | w->setPositionOfEmitter(0, Vector3(0,10,10)); |
---|
140 | w->setPositionOfEmitter(1, Vector3(0,-10,10)); |
---|
141 | |
---|
142 | emitterRate_ = w->getRate(); |
---|
143 | |
---|
144 | Ogre::SceneNode* node1 = this->getNode()->createChildSceneNode(this->getName() + "particle1"); |
---|
145 | node1->setInheritScale(false); |
---|
146 | w->addToSceneNode(node1); |
---|
147 | #endif |
---|
148 | |
---|
149 | tt = new ParticleInterface(Orxonox::getSingleton()->getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow"); |
---|
150 | tt->getParticleSystem()->setParameter("local_space","true"); |
---|
151 | tt->newEmitter(); |
---|
152 | /* |
---|
153 | tt->setDirection(Vector3(0,0,1)); |
---|
154 | tt->setPositionOfEmitter(0, Vector3(20,-1,-15)); |
---|
155 | tt->setPositionOfEmitter(1, Vector3(-20,-1,-15)); |
---|
156 | */ |
---|
157 | tt->setDirection(Vector3(-1,0,0)); |
---|
158 | tt->setPositionOfEmitter(0, Vector3(-15,20,-1)); |
---|
159 | tt->setPositionOfEmitter(1, Vector3(-15,-20,-1)); |
---|
160 | tt->setVelocity(50); |
---|
161 | |
---|
162 | Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2"); |
---|
163 | node2->setInheritScale(false); |
---|
164 | tt->addToSceneNode(node2); |
---|
165 | |
---|
166 | // add weapon |
---|
167 | |
---|
168 | ammoDump_ = new AmmunitionDump(); |
---|
169 | ammoDump_->setDumpSize("Barrel", 1000); |
---|
170 | ammoDump_->store("Barrel", 420); |
---|
171 | |
---|
172 | mainWeapon_ = new BarrelGun(); |
---|
173 | mainWeapon_->setAmmoDump(ammoDump_); |
---|
174 | Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->removeChild(mainWeapon_->getNode()); |
---|
175 | getNode()->addChild(mainWeapon_->getNode()); |
---|
176 | |
---|
177 | if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft")) |
---|
178 | { |
---|
179 | std::string forwardStr = xmlElem->Attribute("forward"); |
---|
180 | std::string rotateupdownStr = xmlElem->Attribute("rotateupdown"); |
---|
181 | std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft"); |
---|
182 | std::string looprightleftStr = xmlElem->Attribute("looprightleft"); |
---|
183 | |
---|
184 | String2Number<float>(this->maxSpeedForward_, forwardStr); |
---|
185 | String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr); |
---|
186 | String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr); |
---|
187 | String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr); |
---|
188 | |
---|
189 | COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl; |
---|
190 | } |
---|
191 | |
---|
192 | if (xmlElem->Attribute("camera")) |
---|
193 | { |
---|
194 | Ogre::Camera *cam = Orxonox::getSingleton()->getSceneManager()->createCamera("ShipCam"); |
---|
195 | Ogre::SceneNode *node = this->getNode()->createChildSceneNode("CamNode"); |
---|
196 | /* |
---|
197 | // node->setInheritOrientation(false); |
---|
198 | cam->setPosition(Vector3(0,50,-150)); |
---|
199 | cam->lookAt(Vector3(0,20,0)); |
---|
200 | cam->roll(Degree(0)); |
---|
201 | */ |
---|
202 | |
---|
203 | cam->setPosition(Vector3(-150,0,50)); |
---|
204 | // cam->setPosition(Vector3(0,-350,0)); |
---|
205 | cam->lookAt(Vector3(0,0,20)); |
---|
206 | cam->roll(Degree(-90)); |
---|
207 | |
---|
208 | node->attachObject(cam); |
---|
209 | Orxonox::getSingleton()->getOgrePointer()->getRoot()->getAutoCreatedWindow()->addViewport(cam); |
---|
210 | } |
---|
211 | } |
---|
212 | |
---|
213 | bool Fighter::mouseMoved(const OIS::MouseEvent &e) |
---|
214 | { |
---|
215 | this->mouseX += e.state.X.rel; |
---|
216 | //if (this->bInvertMouse_) |
---|
217 | //this->mouseY += e.state.Y.rel; |
---|
218 | //else |
---|
219 | this->mouseY -= e.state.Y.rel; |
---|
220 | |
---|
221 | // if(mouseX>maxMouseX) maxMouseX = mouseX; |
---|
222 | // if(mouseX<minMouseX) minMouseX = mouseX; |
---|
223 | // cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl; |
---|
224 | |
---|
225 | this->moved = true; |
---|
226 | |
---|
227 | return true; |
---|
228 | } |
---|
229 | |
---|
230 | bool Fighter::mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
---|
231 | { |
---|
232 | if (id == OIS::MB_Left) |
---|
233 | { |
---|
234 | this->leftButtonPressed_ = true; |
---|
235 | } |
---|
236 | else if (id == OIS::MB_Right) |
---|
237 | this->rightButtonPressed_ = true; |
---|
238 | return true; |
---|
239 | } |
---|
240 | |
---|
241 | bool Fighter::mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
---|
242 | { |
---|
243 | if (id == OIS::MB_Left) |
---|
244 | { |
---|
245 | this->leftButtonPressed_ = false; |
---|
246 | } |
---|
247 | else if (id == OIS::MB_Right) |
---|
248 | this->rightButtonPressed_ = false; |
---|
249 | return true; |
---|
250 | } |
---|
251 | |
---|
252 | void Fighter::tick(float dt) |
---|
253 | { |
---|
254 | if (!this->setMouseEventCallback_) |
---|
255 | { |
---|
256 | if (Orxonox::getSingleton()->getMouse()) |
---|
257 | { |
---|
258 | Orxonox::getSingleton()->getMouse()->setEventCallback(this); |
---|
259 | this->setMouseEventCallback_ = true; |
---|
260 | } |
---|
261 | } |
---|
262 | |
---|
263 | WorldEntity::tick(dt); |
---|
264 | |
---|
265 | OIS::Keyboard* mKeyboard = Orxonox::getSingleton()->getKeyboard(); |
---|
266 | OIS::Mouse* mMouse = Orxonox::getSingleton()->getMouse(); |
---|
267 | |
---|
268 | mKeyboard->capture(); |
---|
269 | mMouse->capture(); |
---|
270 | |
---|
271 | if (leftButtonPressed_) |
---|
272 | mainWeapon_->primaryFireRequest(); |
---|
273 | if (rightButtonPressed_) |
---|
274 | mainWeapon_->secondaryFireRequest(); |
---|
275 | |
---|
276 | if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W)) |
---|
277 | this->moveForward(speed); |
---|
278 | else |
---|
279 | this->moveForward(0); |
---|
280 | |
---|
281 | if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S)) |
---|
282 | this->brakeForward(speed); |
---|
283 | else |
---|
284 | this->brakeForward(speed/10); |
---|
285 | |
---|
286 | if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D)) |
---|
287 | this->loopRight(loop); |
---|
288 | else |
---|
289 | this->loopRight(0); |
---|
290 | |
---|
291 | if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A)) |
---|
292 | this->loopLeft(loop); |
---|
293 | else |
---|
294 | this->loopLeft(0); |
---|
295 | |
---|
296 | if (mKeyboard->isKeyDown(OIS::KC_G)) |
---|
297 | this->mainWeapon_->addAction(BaseWeapon::RELOAD); |
---|
298 | else |
---|
299 | this->loopLeft(0); |
---|
300 | |
---|
301 | if(moved) |
---|
302 | { |
---|
303 | if (mouseY<=0) |
---|
304 | this->rotateUp(-mouseY*rotate); |
---|
305 | if (mouseY>0) |
---|
306 | this->rotateDown(mouseY*rotate); |
---|
307 | if (mouseX>0) |
---|
308 | this->rotateRight(mouseX*rotate); |
---|
309 | if (mouseX<=0) |
---|
310 | this->rotateLeft(-mouseX*rotate); |
---|
311 | |
---|
312 | mouseY = 0; |
---|
313 | mouseX = 0; |
---|
314 | moved = false; |
---|
315 | } |
---|
316 | else |
---|
317 | { |
---|
318 | this->rotateUp(0); |
---|
319 | this->rotateDown(0); |
---|
320 | this->rotateRight(0); |
---|
321 | this->rotateLeft(0); |
---|
322 | } |
---|
323 | |
---|
324 | if(moveForward_ > 0) |
---|
325 | { |
---|
326 | accelerationForward_ = moveForward_; |
---|
327 | if(speedForward_ < maxSpeedForward_) |
---|
328 | speedForward_ += accelerationForward_*dt; |
---|
329 | if(speedForward_ > maxSpeedForward_) |
---|
330 | speedForward_ = maxSpeedForward_; |
---|
331 | } |
---|
332 | |
---|
333 | if(moveForward_ <= 0) |
---|
334 | { |
---|
335 | accelerationForward_ = -brakeForward_; |
---|
336 | if(speedForward_ > 0) |
---|
337 | speedForward_ += accelerationForward_*dt; |
---|
338 | if(speedForward_ < 0) |
---|
339 | speedForward_ = 0; |
---|
340 | } |
---|
341 | |
---|
342 | if(rotateUp_ > 0) |
---|
343 | { |
---|
344 | accelerationRotateUpDown_ = rotateUp_; |
---|
345 | if(speedRotateUpDown_ < maxSpeedRotateUpDown_) |
---|
346 | speedRotateUpDown_ += accelerationRotateUpDown_*dt; |
---|
347 | if(speedRotateUpDown_ > maxSpeedRotateUpDown_) |
---|
348 | speedRotateUpDown_ = maxSpeedRotateUpDown_; |
---|
349 | } |
---|
350 | |
---|
351 | if(rotateDown_ > 0) |
---|
352 | { |
---|
353 | accelerationRotateUpDown_ = rotateDown_; |
---|
354 | if(speedRotateUpDown_ > -maxSpeedRotateUpDown_) |
---|
355 | speedRotateUpDown_ -= accelerationRotateUpDown_*dt; |
---|
356 | if(speedRotateUpDown_ < -maxSpeedRotateUpDown_) |
---|
357 | speedRotateUpDown_ = -maxSpeedRotateUpDown_; |
---|
358 | } |
---|
359 | |
---|
360 | if(rotateUp_ == 0 && rotateDown_ == 0) |
---|
361 | { |
---|
362 | accelerationRotateUpDown_ = brakeRotate_; |
---|
363 | if(speedRotateUpDown_ > 0) |
---|
364 | speedRotateUpDown_ -= accelerationRotateUpDown_*dt; |
---|
365 | if(speedRotateUpDown_ < 0) |
---|
366 | speedRotateUpDown_ += accelerationRotateUpDown_*dt; |
---|
367 | if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt) |
---|
368 | speedRotateUpDown_ = 0; |
---|
369 | } |
---|
370 | |
---|
371 | if(rotateRight_ > 0) |
---|
372 | { |
---|
373 | accelerationRotateRightLeft_ = rotateRight_; |
---|
374 | if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_) |
---|
375 | speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt; |
---|
376 | if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_) |
---|
377 | speedRotateRightLeft_ = -maxSpeedRotateRightLeft_; |
---|
378 | } |
---|
379 | |
---|
380 | if(rotateLeft_ > 0) |
---|
381 | { |
---|
382 | accelerationRotateRightLeft_ = rotateLeft_; |
---|
383 | if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_) |
---|
384 | speedRotateRightLeft_ += accelerationRotateRightLeft_*dt; |
---|
385 | if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_) |
---|
386 | speedRotateRightLeft_ = maxSpeedRotateRightLeft_; |
---|
387 | } |
---|
388 | |
---|
389 | if(rotateRight_ == 0 && rotateLeft_ == 0) |
---|
390 | { |
---|
391 | accelerationRotateRightLeft_ = brakeRotate_; |
---|
392 | if(speedRotateRightLeft_ > 0) |
---|
393 | speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt; |
---|
394 | if(speedRotateRightLeft_ < 0) |
---|
395 | speedRotateRightLeft_ += accelerationRotateRightLeft_*dt; |
---|
396 | if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt) |
---|
397 | speedRotateRightLeft_ = 0; |
---|
398 | } |
---|
399 | |
---|
400 | if(loopRight_ > 0) |
---|
401 | { |
---|
402 | accelerationLoopRightLeft_ = loopRight_; |
---|
403 | if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_) |
---|
404 | speedLoopRightLeft_ += accelerationLoopRightLeft_*dt; |
---|
405 | if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_) |
---|
406 | speedLoopRightLeft_ = maxSpeedLoopRightLeft_; |
---|
407 | } |
---|
408 | |
---|
409 | if(loopLeft_ > 0) |
---|
410 | { |
---|
411 | accelerationLoopRightLeft_ = loopLeft_; |
---|
412 | if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_) |
---|
413 | speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt; |
---|
414 | if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_) |
---|
415 | speedLoopRightLeft_ = -maxSpeedLoopRightLeft_; |
---|
416 | } |
---|
417 | |
---|
418 | if(loopLeft_ == 0 && loopRight_ == 0) |
---|
419 | { |
---|
420 | accelerationLoopRightLeft_ = brakeLoop_; |
---|
421 | if(speedLoopRightLeft_ > 0) |
---|
422 | speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt; |
---|
423 | if(speedLoopRightLeft_ < 0) |
---|
424 | speedLoopRightLeft_ += accelerationLoopRightLeft_*dt; |
---|
425 | if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt) |
---|
426 | speedLoopRightLeft_ = 0; |
---|
427 | } |
---|
428 | |
---|
429 | Vector3 transVector = Vector3::ZERO; |
---|
430 | /* |
---|
431 | transVector.z = 1; |
---|
432 | this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL); |
---|
433 | this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL); |
---|
434 | this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL); |
---|
435 | this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL); |
---|
436 | */ |
---|
437 | |
---|
438 | transVector.x = 1; |
---|
439 | this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL); |
---|
440 | this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL); |
---|
441 | this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL); |
---|
442 | this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL); |
---|
443 | |
---|
444 | if (accelerationForward_ > 25.0) |
---|
445 | { |
---|
446 | this->tt->setRate(emitterRate_); |
---|
447 | } |
---|
448 | else |
---|
449 | { |
---|
450 | this->tt->setRate(0); |
---|
451 | } |
---|
452 | |
---|
453 | } |
---|
454 | |
---|
455 | void Fighter::moveForward(float moveForward) { |
---|
456 | moveForward_ = moveForward; |
---|
457 | } |
---|
458 | |
---|
459 | void Fighter::rotateUp(float rotateUp) { |
---|
460 | rotateUp_ = rotateUp; |
---|
461 | } |
---|
462 | |
---|
463 | void Fighter::rotateDown(float rotateDown) { |
---|
464 | rotateDown_ = rotateDown; |
---|
465 | } |
---|
466 | |
---|
467 | void Fighter::rotateLeft(float rotateLeft) { |
---|
468 | rotateLeft_ = rotateLeft; |
---|
469 | } |
---|
470 | |
---|
471 | void Fighter::rotateRight(float rotateRight) { |
---|
472 | rotateRight_ = rotateRight; |
---|
473 | } |
---|
474 | |
---|
475 | void Fighter::loopLeft(float loopLeft) { |
---|
476 | loopLeft_ = loopLeft; |
---|
477 | } |
---|
478 | |
---|
479 | void Fighter::loopRight(float loopRight) { |
---|
480 | loopRight_ = loopRight; |
---|
481 | } |
---|
482 | |
---|
483 | void Fighter::brakeForward(float brakeForward) { |
---|
484 | brakeForward_ = brakeForward; |
---|
485 | } |
---|
486 | |
---|
487 | void Fighter::brakeRotate(float brakeRotate) { |
---|
488 | brakeRotate_ = brakeRotate; |
---|
489 | } |
---|
490 | |
---|
491 | void Fighter::brakeLoop(float brakeLoop) { |
---|
492 | brakeLoop_ = brakeLoop; |
---|
493 | } |
---|
494 | |
---|
495 | void Fighter::maxSpeedForward(float maxSpeedForward) { |
---|
496 | maxSpeedForward_ = maxSpeedForward; |
---|
497 | } |
---|
498 | |
---|
499 | void Fighter::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) { |
---|
500 | maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
---|
501 | } |
---|
502 | |
---|
503 | void Fighter::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) { |
---|
504 | maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
---|
505 | } |
---|
506 | |
---|
507 | void Fighter::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) { |
---|
508 | maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
---|
509 | } |
---|
510 | } |
---|