[670] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Fabian 'x3n' Landau |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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[784] | 28 | #include "StableHeaders.h" |
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| 29 | |
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[742] | 30 | #include "util/tinyxml/tinyxml.h" |
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| 31 | #include "util/Tokenizer.h" |
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| 32 | #include "util/String2Number.h" |
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[576] | 33 | #include "../core/CoreIncludes.h" |
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[614] | 34 | #include "../Orxonox.h" |
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[576] | 35 | |
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[708] | 36 | #include "Model.h" |
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| 37 | |
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[576] | 38 | namespace orxonox |
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| 39 | { |
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| 40 | CreateFactory(Model); |
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| 41 | |
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| 42 | Model::Model() |
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| 43 | { |
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| 44 | RegisterObject(Model); |
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| 45 | } |
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| 46 | |
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| 47 | Model::~Model() |
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| 48 | { |
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| 49 | } |
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| 50 | |
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| 51 | void Model::loadParams(TiXmlElement* xmlElem) |
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| 52 | { |
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[583] | 53 | WorldEntity::loadParams(xmlElem); |
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[576] | 54 | |
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[622] | 55 | if (xmlElem->Attribute("mesh")) |
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| 56 | { |
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[630] | 57 | meshSrc_ = xmlElem->Attribute("mesh"); |
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[586] | 58 | } |
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[631] | 59 | create(); |
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[630] | 60 | } |
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[646] | 61 | |
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[630] | 62 | bool Model::create(){ |
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[631] | 63 | if(meshSrc_.compare("")!=0){ |
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| 64 | this->mesh_.setMesh(meshSrc_); |
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| 65 | this->attachObject(this->mesh_.getEntity()); |
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| 66 | COUT(4) << "Loader: Created model" << std::endl; |
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| 67 | } |
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| 68 | registerAllVariables(); |
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[630] | 69 | return true; |
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[576] | 70 | } |
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[646] | 71 | |
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[630] | 72 | void Model::registerAllVariables(){ |
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[782] | 73 | registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING); |
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[630] | 74 | } |
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[576] | 75 | } |
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