Last change
on this file since 650 was
646,
checked in by landauf, 17 years ago
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- added very bad collision detection (presentation hack )
- added explosions
- fixed bug in ParticleInterface (it tried to delete SceneManager)
AND:
- fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
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File size:
1019 bytes
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Line | |
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1 | #include <string> |
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2 | |
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3 | #include "Model.h" |
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4 | #include "../core/CoreIncludes.h" |
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5 | #include "../Orxonox.h" |
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6 | #include "../../tinyxml/tinyxml.h" |
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7 | #include "../../misc/Tokenizer.h" |
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8 | #include "../../misc/String2Number.h" |
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9 | |
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10 | namespace orxonox |
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11 | { |
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12 | CreateFactory(Model); |
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13 | |
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14 | Model::Model() |
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15 | { |
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16 | RegisterObject(Model); |
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17 | } |
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18 | |
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19 | Model::~Model() |
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20 | { |
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21 | } |
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22 | |
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23 | void Model::loadParams(TiXmlElement* xmlElem) |
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24 | { |
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25 | WorldEntity::loadParams(xmlElem); |
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26 | |
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27 | if (xmlElem->Attribute("mesh")) |
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28 | { |
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29 | meshSrc_ = xmlElem->Attribute("mesh"); |
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30 | } |
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31 | create(); |
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32 | } |
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33 | |
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34 | bool Model::create(){ |
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35 | if(meshSrc_.compare("")!=0){ |
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36 | this->mesh_.setMesh(meshSrc_); |
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37 | this->attachObject(this->mesh_.getEntity()); |
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38 | COUT(4) << "Loader: Created model" << std::endl; |
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39 | } |
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40 | registerAllVariables(); |
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41 | return true; |
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42 | } |
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43 | |
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44 | void Model::registerAllVariables(){ |
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45 | registerVar(&meshSrc_, meshSrc_.length()+1, network::STRING); |
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46 | } |
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47 | } |
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