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source: code/branches/FICN/src/orxonox/objects/Model.cc @ 680

Last change on this file since 680 was 670, checked in by landauf, 17 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include <string>
29
30#include "Model.h"
31#include "../core/CoreIncludes.h"
32#include "../Orxonox.h"
33#include "../../tinyxml/tinyxml.h"
34#include "../../misc/Tokenizer.h"
35#include "../../misc/String2Number.h"
36
37namespace orxonox
38{
39    CreateFactory(Model);
40
41    Model::Model()
42    {
43        RegisterObject(Model);
44    }
45
46    Model::~Model()
47    {
48    }
49
50    void Model::loadParams(TiXmlElement* xmlElem)
51    {
52        WorldEntity::loadParams(xmlElem);
53
54        if (xmlElem->Attribute("mesh"))
55        {
56            meshSrc_ = xmlElem->Attribute("mesh");
57        }
58        create();
59    }
60
61    bool Model::create(){
62      if(meshSrc_.compare("")!=0){
63        this->mesh_.setMesh(meshSrc_);
64        this->attachObject(this->mesh_.getEntity());
65        COUT(4) << "Loader: Created model" << std::endl;
66      }
67      registerAllVariables();
68      return true;
69    }
70
71    void Model::registerAllVariables(){
72      registerVar(&meshSrc_, meshSrc_.length()+1, network::STRING);
73    }
74}
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