Last change
on this file since 667 was
646,
checked in by landauf, 17 years ago
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- added very bad collision detection (presentation hack )
- added explosions
- fixed bug in ParticleInterface (it tried to delete SceneManager)
AND:
- fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
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File size:
494 bytes
|
Line | |
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1 | #ifndef _Model_H__ |
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2 | #define _Model_H__ |
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3 | |
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4 | #include "WorldEntity.h" |
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5 | #include "Mesh.h" |
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6 | #include "../../tinyxml/tinyxml.h" |
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7 | |
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8 | namespace orxonox |
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9 | { |
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10 | class Model : public WorldEntity |
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11 | { |
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12 | public: |
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13 | Model(); |
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14 | virtual ~Model(); |
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15 | virtual void loadParams(TiXmlElement* xmlElem); |
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16 | bool create(); |
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17 | |
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18 | private: |
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19 | std::string meshSrc_; |
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20 | Mesh mesh_; |
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21 | void registerAllVariables(); |
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22 | }; |
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23 | } |
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24 | |
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25 | #endif |
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