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source: code/branches/FICN/src/orxonox/objects/Model.h @ 667

Last change on this file since 667 was 646, checked in by landauf, 17 years ago
  • added very bad collision detection (presentation hack :D)
  • added explosions
  • fixed bug in ParticleInterface (it tried to delete SceneManager)

AND:

  • fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
File size: 494 bytes
Line 
1#ifndef _Model_H__
2#define _Model_H__
3
4#include "WorldEntity.h"
5#include "Mesh.h"
6#include "../../tinyxml/tinyxml.h"
7
8namespace orxonox
9{
10    class Model : public WorldEntity
11    {
12        public:
13            Model();
14            virtual ~Model();
15            virtual void loadParams(TiXmlElement* xmlElem);
16            bool create();
17
18        private:
19            std::string meshSrc_;
20            Mesh mesh_;
21            void registerAllVariables();
22    };
23}
24
25#endif
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