Last change
on this file since 701 was
673,
checked in by rgrieder, 17 years ago
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- deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
- improved include guard naming consistency
|
File size:
1.2 KB
|
Rev | Line | |
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[603] | 1 | /** |
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| 2 | @file NPC.h |
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| 3 | @brief AI using WorldEntity |
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| 4 | @author Benjamin Knecht <beni_at_orxonox.net> |
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| 5 | */ |
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| 6 | |
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[673] | 7 | #ifndef _NPC_H__ |
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| 8 | #define _NPC_H__ |
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[603] | 9 | |
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| 10 | // includes |
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[617] | 11 | #include "Model.h" |
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[603] | 12 | |
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| 13 | namespace orxonox { |
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| 14 | |
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[617] | 15 | class NPC : public Model |
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[603] | 16 | { |
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[617] | 17 | public: |
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| 18 | |
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| 19 | NPC(); |
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| 20 | virtual ~NPC(); |
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[627] | 21 | virtual void loadParams(TiXmlElement* xmlElem); |
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[617] | 22 | void tick(float dt); |
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[619] | 23 | void update(); |
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[617] | 24 | void setValues(Vector3 location, Vector3 speed, Vector3 acceleration, bool movable); |
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| 25 | |
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| 26 | private: |
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[627] | 27 | float getDistance(WorldEntity* temp); |
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| 28 | void calculateAcceleration(); |
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| 29 | Vector3 separation(); |
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| 30 | Vector3 alignment(); |
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| 31 | Vector3 cohesion(); |
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[617] | 32 | |
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| 33 | |
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| 34 | private: |
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| 35 | bool movable_; // movability of the element, (false) gives the possiblity that an object can`t be moved by flocking but still gets into the calculation |
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| 36 | |
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| 37 | // those values should maybe be controlled by a higher power and should maybe be parameters that can be changed |
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| 38 | static int const SEPERATIONDISTANCE = 300; //detectionradius of seperation |
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| 39 | static int const ALIGNMENTDISTANCE = 300; //detectionradius of alignment |
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| 40 | static int const COHESIONDISTANCE = 5000; //detectionradius of cohesion |
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| 41 | static int const ANZELEMENTS = 9; //number of elements |
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[603] | 42 | }; |
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| 43 | |
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| 44 | } |
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[673] | 45 | #endif /* _NPC_H__ */ |
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