Last change
on this file since 724 was
708,
checked in by rgrieder, 17 years ago
|
- added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files
(each of them contains #include <string> … typedef std::string String , etc.)
- please use String from now on by including <misc/String.h"
- removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
- adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
- moved usleep hack to misc/Sleep.h
- relative include paths for files from other root directories (like misc, network, etc.)
(but it stills writes "../Orxonox.h" when in folder orxonox/objects)
- "OgreSceneManager.h" —> <OgreSceneManager.h>
- included OrxonoxPrereqs in every file in folder orxonox
- moved HUD and ParticleInterface to namespace orxonox
- removed some using namespace Ogre/std when appropriate
- I hope I haven't forgotten important points..
|
File size:
1.3 KB
|
Line | |
---|
1 | /** |
---|
2 | @file NPC.h |
---|
3 | @brief AI using WorldEntity |
---|
4 | @author Benjamin Knecht <beni_at_orxonox.net> |
---|
5 | */ |
---|
6 | |
---|
7 | #ifndef _NPC_H__ |
---|
8 | #define _NPC_H__ |
---|
9 | |
---|
10 | #include "../OrxonoxPrereqs.h" |
---|
11 | |
---|
12 | #include "Model.h" |
---|
13 | |
---|
14 | class TiXmlElement; // Forward declaration |
---|
15 | |
---|
16 | namespace orxonox { |
---|
17 | |
---|
18 | class NPC : public Model |
---|
19 | { |
---|
20 | public: |
---|
21 | |
---|
22 | NPC(); |
---|
23 | virtual ~NPC(); |
---|
24 | virtual void loadParams(TiXmlElement* xmlElem); |
---|
25 | void tick(float dt); |
---|
26 | void update(); |
---|
27 | void setValues(Vector3 location, Vector3 speed, Vector3 acceleration, bool movable); |
---|
28 | |
---|
29 | private: |
---|
30 | float getDistance(WorldEntity* temp); |
---|
31 | void calculateAcceleration(); |
---|
32 | Vector3 separation(); |
---|
33 | Vector3 alignment(); |
---|
34 | Vector3 cohesion(); |
---|
35 | |
---|
36 | |
---|
37 | private: |
---|
38 | bool movable_; // movability of the element, (false) gives the possiblity that an object can`t be moved by flocking but still gets into the calculation |
---|
39 | |
---|
40 | // those values should maybe be controlled by a higher power and should maybe be parameters that can be changed |
---|
41 | static int const SEPERATIONDISTANCE = 300; //detectionradius of seperation |
---|
42 | static int const ALIGNMENTDISTANCE = 300; //detectionradius of alignment |
---|
43 | static int const COHESIONDISTANCE = 5000; //detectionradius of cohesion |
---|
44 | static int const ANZELEMENTS = 9; //number of elements |
---|
45 | }; |
---|
46 | |
---|
47 | } |
---|
48 | #endif /* _NPC_H__ */ |
---|
Note: See
TracBrowser
for help on using the repository browser.