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source: code/branches/FICN/src/orxonox/objects/Projectile.cc @ 701

Last change on this file since 701 was 697, checked in by landauf, 17 years ago

put all SetConfigValue macro calls into the setConfigValues function (this is needed to allow changes of the config values at runtime)

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "Projectile.h"
29#include "../core/CoreIncludes.h"
30#include "Explosion.h"
31#include "Model.h"
32
33namespace orxonox
34{
35    CreateFactory(Projectile);
36
37    Projectile::Projectile(SpaceShip* owner)
38    {
39        RegisterObject(Projectile);
40
41        this->setConfigValues();
42
43        this->owner_ = owner;
44
45        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
46        this->attachObject(this->billboard_.getBillboardSet());
47        this->scale(0.5);
48
49        if (this->owner_)
50        {
51            this->setStatic(false);
52            this->setOrientation(this->owner_->getOrientation());
53            this->setPosition(this->owner_->getPosition());
54            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
55            this->setVelocity(Vector3(1, 0, 0) * this->speed_);
56        }
57
58        this->destroyTimer_.setTimer(this->lifetime_, false, this, &Projectile::destroyObject);
59    }
60
61    Projectile::~Projectile()
62    {
63    }
64
65    void Projectile::setConfigValues()
66    {
67        SetConfigValue(lifetime_, 10.0);
68        SetConfigValue(speed_, 2000.0);
69    }
70
71    void Projectile::tick(float dt)
72    {
73        WorldEntity::tick(dt);
74
75        float radius;
76        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
77        {
78            if ((*it) != this->owner_)
79            {
80                radius = it->getScale().x * 3.0;
81
82                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
83                {
84                    new Explosion(this);
85                    delete this;
86                    return;
87                }
88            }
89        }
90    }
91
92    void Projectile::destroyObject()
93    {
94        delete this;
95    }
96}
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