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source: code/branches/FICN/src/orxonox/objects/Projectile.cc @ 675

Last change on this file since 675 was 670, checked in by landauf, 17 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "Projectile.h"
29#include "../core/CoreIncludes.h"
30#include "Explosion.h"
31#include "Model.h"
32
33namespace orxonox
34{
35    CreateFactory(Projectile);
36
37    Projectile::Projectile(SpaceShip* owner)
38    {
39        RegisterObject(Projectile);
40
41        this->owner_ = owner;
42
43        SetConfigValue(lifetime_, 10.0);
44        SetConfigValue(speed_, 2000.0);
45
46        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
47        this->attachObject(this->billboard_.getBillboardSet());
48        this->scale(0.5);
49
50        if (this->owner_)
51        {
52            this->setStatic(false);
53            this->setOrientation(this->owner_->getOrientation());
54            this->setPosition(this->owner_->getPosition());
55            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
56            this->setVelocity(Vector3(1, 0, 0) * this->speed_);
57        }
58
59        this->destroyTimer_.setTimer(this->lifetime_, false, this, &Projectile::destroyObject);
60    }
61
62    Projectile::~Projectile()
63    {
64    }
65
66    void Projectile::tick(float dt)
67    {
68        WorldEntity::tick(dt);
69
70        float radius;
71        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
72        {
73            if ((*it) != this->owner_)
74            {
75                radius = it->getScale().x * 3.0;
76
77                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
78                {
79                    Explosion* explosion = new Explosion(this);
80                    delete this;
81                    return;
82                }
83            }
84        }
85    }
86
87    void Projectile::destroyObject()
88    {
89        delete this;
90    }
91}
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