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source: code/branches/FICN/src/orxonox/objects/Projectile.cc @ 734

Last change on this file since 734 was 708, checked in by rgrieder, 17 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "../core/CoreIncludes.h"
29#include "SpaceShip.h"
30#include "Explosion.h"
31#include "Model.h"
32
33#include "Projectile.h"
34
35namespace orxonox
36{
37    CreateFactory(Projectile);
38
39    Projectile::Projectile(SpaceShip* owner)
40    {
41        RegisterObject(Projectile);
42
43        this->setConfigValues();
44
45        this->owner_ = owner;
46
47        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
48        this->attachObject(this->billboard_.getBillboardSet());
49        this->scale(0.5);
50
51        if (this->owner_)
52        {
53            this->setStatic(false);
54            this->setOrientation(this->owner_->getOrientation());
55            this->setPosition(this->owner_->getPosition());
56            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
57            this->setVelocity(Vector3(1, 0, 0) * this->speed_);
58        }
59
60        this->destroyTimer_.setTimer(this->lifetime_, false, this, &Projectile::destroyObject);
61    }
62
63    Projectile::~Projectile()
64    {
65    }
66
67    void Projectile::setConfigValues()
68    {
69        SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive");
70        SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second");
71    }
72
73    void Projectile::tick(float dt)
74    {
75        WorldEntity::tick(dt);
76
77        float radius;
78        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
79        {
80            if ((*it) != this->owner_)
81            {
82                radius = it->getScale().x * 3.0;
83
84                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
85                {
86                    new Explosion(this);
87                    delete this;
88                    return;
89                }
90            }
91        }
92    }
93
94    void Projectile::destroyObject()
95    {
96        delete this;
97    }
98}
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