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source: code/branches/FICN/src/orxonox/objects/SpaceShip.h @ 715

Last change on this file since 715 was 708, checked in by rgrieder, 17 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 3.9 KB
Line 
1#ifndef _SpaceShip_H__
2#define _SpaceShip_H__
3
4#include <OgrePrerequisites.h>
5#include <OIS/OISMouse.h>
6
7#include "../OrxonoxPrereqs.h"
8
9#include "Model.h"
10#include "BillboardSet.h"
11
12class TiXmlElement;          // Forward declaration
13
14namespace orxonox
15{
16    class ParticleInterface; // Forward declaration
17
18    class SpaceShip : public Model, public OIS::MouseListener
19    {
20        public:
21            SpaceShip();
22            ~SpaceShip();
23            void setConfigValues();
24            virtual void loadParams(TiXmlElement* xmlElem);
25            virtual void tick(float dt);
26/*
27            void moveForward(float moveForward);
28            void rotateUp(float rotateUp);
29            void rotateDown(float rotateDown);
30            void rotateRight(float rotateRight);
31            void rotateLeft(float rotateLeft);
32            void loopRight(float loopRight);
33            void loopLeft(float loopLeft);
34            void brakeForward(float brakeForward);
35            void brakeRotate(float brakeRotate);
36            void brakeLoop(float brakeLoop);
37            void maxSpeedForward(float maxSpeedForward);
38            void maxSpeedRotateUpDown(float maxSpeedRotateUpDown);
39            void maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft);
40            void maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft);
41*/
42            bool mouseMoved(const OIS::MouseEvent &e);
43            bool mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id);
44            bool mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id);
45
46
47        private:
48            bool bInvertYAxis_;
49            bool setMouseEventCallback_;
50            bool bLMousePressed_;
51            bool bRMousePressed_;
52
53            Ogre::SceneNode* camNode_;
54
55            ParticleInterface* tt_;
56
57            BillboardSet redBillboard_;
58            BillboardSet greenBillboard_;
59            Ogre::SceneNode* redNode_;
60            Ogre::SceneNode* greenNode_;
61            float blinkTime_;
62
63            BillboardSet crosshairNear_;
64            BillboardSet crosshairFar_;
65            Ogre::SceneNode* chNearNode_;
66            Ogre::SceneNode* chFarNode_;
67
68            float timeToReload_;
69            float reloadTime_;
70
71            float maxSideAndBackSpeed_;
72            float maxSpeed_;
73            float maxRotation_;
74            float translationAcceleration_;
75            float rotationAcceleration_;
76            float translationDamping_;
77            float rotationDamping_;
78
79            Radian maxRotationRadian_;
80            Radian rotationAccelerationRadian_;
81            Radian rotationDampingRadian_;
82            Radian zeroRadian_;
83            Radian mouseXRotation_;
84            Radian mouseYRotation_;
85
86            float mouseX_;
87            float mouseY_;
88
89/*
90            float moveForward_;
91            float rotateUp_;
92            float rotateDown_;
93            float rotateRight_;
94            float rotateLeft_;
95            float loopRight_;
96            float loopLeft_;
97            float brakeForward_;
98            float brakeRotate_;
99            float brakeLoop_;
100
101            float speedForward_;
102            float speedRotateUpDown_;
103            float speedRotateRightLeft_;
104            float speedLoopRightLeft_;
105
106            float maxSpeedForward_;
107            float maxSpeedRotateUpDown_;
108            float maxSpeedRotateRightLeft_;
109            float maxSpeedLoopRightLeft_;
110
111            float accelerationForward_;
112            float accelerationRotateUpDown_;
113            float accelerationRotateRightLeft_;
114            float accelerationLoopRightLeft_;
115
116            float speed;
117            float rotate;
118            float loop;
119            float mouseY;
120            float mouseX;
121            float maxMouseX;
122            float minMouseX;
123            bool moved;
124*/
125            int emitterRate_;
126    };
127}
128
129#endif /* _SpaceShip_H__ */
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