/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #include #include #include #include #include #include "../Orxonox.h" #include "../GraphicsEngine.h" #include "util/tinyxml/tinyxml.h" #include "util/Tokenizer.h" #include "util/String2Number.h" #include "../core/Debug.h" #include "SpaceshipSteeringObject.h" #include "../SpaceshipSteering.h" namespace orxonox { CreateFactory(SpaceshipSteeringObject); SpaceshipSteeringObject::SpaceshipSteeringObject() { RegisterObject(SpaceshipSteeringObject); } SpaceshipSteeringObject::~SpaceshipSteeringObject() { } void SpaceshipSteeringObject::loadParams(TiXmlElement* xmlElem) { SpaceshipSteering* steering = orxonox::Orxonox::getSingleton()->getSteeringPointer(); if (xmlElem->Attribute("node") && xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft")) { std::string nodeStr = xmlElem->Attribute("node"); std::string forwardStr = xmlElem->Attribute("forward"); std::string rotateupdownStr = xmlElem->Attribute("rotateupdown"); std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft"); std::string looprightleftStr = xmlElem->Attribute("looprightleft"); float forward, rotateupdown, rotaterightleft, looprightleft; String2Number(forward, forwardStr); String2Number(rotateupdown, rotateupdownStr); String2Number(rotaterightleft, rotaterightleftStr); String2Number(looprightleft, looprightleftStr); steering = new SpaceshipSteering(forward, rotateupdown, rotaterightleft, looprightleft); Ogre::SceneManager* mgr = orxonox::Orxonox::getSingleton()->getSceneManager(); Ogre::SceneNode* sceneNode = (Ogre::SceneNode*)mgr->getRootSceneNode()->getChild(nodeStr); steering->addNode(sceneNode); COUT(4) << "Loader: Initialized spaceship steering at node " << nodeStr << " values "<< forward << " " << rotateupdown << " "<< rotaterightleft << " "<< looprightleft << " "<< std::endl << std::endl; } } }