[496] | 1 | /*! |
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| 2 | @file Timer.h |
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| 3 | @brief Definition and Implementation of the Timer class. |
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| 4 | |
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| 5 | The Timer is a callback-object, calling a given function after a given time-interval. |
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| 6 | |
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| 7 | Usage: |
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| 8 | header.h: |
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| 9 | class ClassName |
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| 10 | { |
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| 11 | public: |
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| 12 | ClassName(); |
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| 13 | void functionName(); |
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[640] | 14 | Timer<ClassName> myTimer; |
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[496] | 15 | }; |
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| 16 | |
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| 17 | source.cc: |
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| 18 | ClassName::ClassName() |
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| 19 | { |
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| 20 | myTimer.setTimer(interval_in_seconds, bLoop, this, &ClassName::functionName); |
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| 21 | } |
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| 22 | |
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| 23 | void ClassName::functionName() |
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| 24 | { |
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| 25 | whateveryouwant(); |
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| 26 | something(else); |
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| 27 | } |
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| 28 | */ |
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| 29 | |
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[384] | 30 | #ifndef _Timer_H__ |
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| 31 | #define _Timer_H__ |
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| 32 | |
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[496] | 33 | #include "../core/CoreIncludes.h" |
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| 34 | #include "OgreFrameListener.h" |
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[384] | 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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[496] | 38 | //! TimerBase is the parent of the Timer class. |
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[384] | 39 | class TimerBase : public OrxonoxClass |
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| 40 | { |
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| 41 | friend class TimerFrameListener; |
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| 42 | |
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| 43 | public: |
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[496] | 44 | /** @brief Constructor: Sets the default-values. */ |
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[384] | 45 | TimerBase() |
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| 46 | { |
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| 47 | RegisterRootObject(TimerBase); |
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| 48 | |
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| 49 | this->interval_ = 0; |
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| 50 | this->bLoop_ = false; |
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| 51 | this->bActive_ = false; |
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| 52 | |
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| 53 | this->time_ = 0; |
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| 54 | } |
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| 55 | |
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| 56 | virtual void run() const = 0; |
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| 57 | |
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[496] | 58 | /** @brief Starts the Timer: Function-call after 'interval' seconds. */ |
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[384] | 59 | inline void startTimer() { this->bActive_ = true; this->time_ = this->interval_; } |
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[496] | 60 | /** @brief Stops the Timer. */ |
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[384] | 61 | inline void stopTimer() { this->bActive_ = false; this->time_ = this->interval_; } |
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[496] | 62 | /** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */ |
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[384] | 63 | inline void pauseTimer() { this->bActive_ = false; } |
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[496] | 64 | /** @brief Unpauses the Timer - continues with the given state. */ |
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[384] | 65 | inline void unpauseTimer() { this->bActive_ = true; } |
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[496] | 66 | /** @returns true if the Timer is active (= not stoped, not paused). */ |
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[384] | 67 | inline bool isActive() const { return this->bActive_; } |
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| 68 | |
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| 69 | protected: |
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[496] | 70 | float interval_; //!< The time-interval in seconds |
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| 71 | bool bLoop_; //!< If true, the function gets called every 'interval' seconds |
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| 72 | bool bActive_; //!< If true, the Timer ticks and calls the function if the time's up |
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[384] | 73 | |
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[496] | 74 | float time_; //!< Internal variable, counting the time till the next function-call |
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[384] | 75 | }; |
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| 76 | |
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[496] | 77 | //! The Timer is a callback-object, calling a given function after a given time-interval. |
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[384] | 78 | template <class T = BaseObject> |
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| 79 | class Timer : public TimerBase |
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| 80 | { |
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| 81 | public: |
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[496] | 82 | /** @brief Constructor: Sets the default-values. */ |
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[384] | 83 | Timer() |
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| 84 | { |
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| 85 | this->timerFunction_ = 0; |
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| 86 | this->object_ = 0; |
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| 87 | } |
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| 88 | |
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[496] | 89 | /** |
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| 90 | @brief Constructor: Initializes the Timer with given values. |
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| 91 | @param interval The timer-interval in seconds |
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| 92 | @param bLoop If true, the function gets called every 'interval' seconds |
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| 93 | @param object The object owning the timer and the function |
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| 94 | @param timerFunction A function pointer to the function to call |
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| 95 | */ |
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[384] | 96 | Timer(float interval, bool bLoop, T* object, void (T::*timerFunction)()) |
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| 97 | { |
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| 98 | this->setTimer(interval, bLoop, timerFunction, object); |
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| 99 | } |
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| 100 | |
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[496] | 101 | /** |
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| 102 | @brief Initializes the Timer with given values. |
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| 103 | @param interval The timer-interval in seconds |
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| 104 | @param bLoop If true, the function gets called every 'interval' seconds |
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| 105 | @param object The object owning the timer and the function |
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| 106 | @param timerFunction A function pointer to the function to call |
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| 107 | */ |
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[384] | 108 | void setTimer(float interval, bool bLoop, T* object, void (T::*timerFunction)()) |
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| 109 | { |
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| 110 | this->interval_ = interval; |
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| 111 | this->bLoop_ = bLoop; |
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| 112 | this->timerFunction_ = timerFunction; |
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| 113 | this->object_ = object; |
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| 114 | this->bActive_ = true; |
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| 115 | |
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| 116 | this->time_ = interval; |
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| 117 | } |
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| 118 | |
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[496] | 119 | /** @brief Calls the given function of the given object. */ |
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[384] | 120 | void run() const |
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| 121 | { |
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| 122 | ((*this->object_).*timerFunction_)(); |
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| 123 | } |
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| 124 | |
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| 125 | private: |
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| 126 | void (T::*timerFunction_)(); |
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| 127 | T* object_; |
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| 128 | }; |
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| 129 | |
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[496] | 130 | //! The TimerFrameListener manages all Timers in the game. |
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[384] | 131 | class TimerFrameListener : public Ogre::FrameListener |
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| 132 | { |
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| 133 | private: |
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[496] | 134 | /** @brief Gets called before a frame gets rendered. */ |
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[384] | 135 | bool frameStarted(const Ogre::FrameEvent &evt) |
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| 136 | { |
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[496] | 137 | // Iterate through all Timers |
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[646] | 138 | for (Iterator<TimerBase> it = ObjectList<TimerBase>::start(); it; ) |
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[384] | 139 | { |
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| 140 | if (it->isActive()) |
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| 141 | { |
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[496] | 142 | // If active: Decrease the timer by the duration of the last frame |
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[384] | 143 | it->time_ -= evt.timeSinceLastFrame; |
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| 144 | |
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| 145 | if (it->time_ <= 0) |
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| 146 | { |
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[496] | 147 | // It's time to call the function |
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[384] | 148 | if (it->bLoop_) |
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[496] | 149 | it->time_ += it->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. |
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[384] | 150 | else |
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[496] | 151 | it->stopTimer(); // Stop the timer if we don't want to loop |
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[384] | 152 | |
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[646] | 153 | (it++)->run(); |
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[384] | 154 | } |
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[646] | 155 | else |
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| 156 | ++it; |
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[384] | 157 | } |
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[646] | 158 | else |
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| 159 | ++it; |
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[384] | 160 | } |
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| 161 | |
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| 162 | return FrameListener::frameStarted(evt); |
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| 163 | } |
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| 164 | }; |
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| 165 | } |
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| 166 | |
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| 167 | #endif |
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