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source: code/branches/FICN/src/orxonox/objects/Timer.h @ 682

Last change on this file since 682 was 673, checked in by rgrieder, 17 years ago
  • deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
  • improved include guard naming consistency
File size: 6.9 KB
RevLine 
[670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[496]28/*!
29    @file Timer.h
30    @brief Definition and Implementation of the Timer class.
31
32    The Timer is a callback-object, calling a given function after a given time-interval.
33
34    Usage:
35    header.h:
36        class ClassName
37        {
38            public:
39                ClassName();
40                void functionName();
[640]41                Timer<ClassName> myTimer;
[496]42        };
43
44    source.cc:
45        ClassName::ClassName()
46        {
47            myTimer.setTimer(interval_in_seconds, bLoop, this, &ClassName::functionName);
48        }
49
50        void ClassName::functionName()
51        {
52            whateveryouwant();
53            something(else);
54        }
55*/
56
[384]57#ifndef _Timer_H__
58#define _Timer_H__
59
[496]60#include "../core/CoreIncludes.h"
61#include "OgreFrameListener.h"
[384]62
63namespace orxonox
64{
[496]65    //! TimerBase is the parent of the Timer class.
[384]66    class TimerBase : public OrxonoxClass
67    {
68        friend class TimerFrameListener;
69
70        public:
[496]71            /** @brief Constructor: Sets the default-values. */
[384]72            TimerBase()
73            {
74                RegisterRootObject(TimerBase);
75
76                this->interval_ = 0;
77                this->bLoop_ = false;
78                this->bActive_ = false;
79
80                this->time_ = 0;
81            }
82
83            virtual void run() const = 0;
84
[496]85            /** @brief Starts the Timer: Function-call after 'interval' seconds. */
[384]86            inline void startTimer() { this->bActive_ = true; this->time_ = this->interval_; }
[496]87            /** @brief Stops the Timer. */
[384]88            inline void stopTimer() { this->bActive_ = false; this->time_ = this->interval_; }
[496]89            /** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */
[384]90            inline void pauseTimer() { this->bActive_ = false; }
[496]91            /** @brief Unpauses the Timer - continues with the given state. */
[384]92            inline void unpauseTimer() { this->bActive_ = true; }
[496]93            /** @returns true if the Timer is active (= not stoped, not paused). */
[384]94            inline bool isActive() const { return this->bActive_; }
95
96        protected:
[496]97            float interval_;    //!< The time-interval in seconds
98            bool bLoop_;        //!< If true, the function gets called every 'interval' seconds
99            bool bActive_;      //!< If true, the Timer ticks and calls the function if the time's up
[384]100
[496]101            float time_;        //!< Internal variable, counting the time till the next function-call
[384]102    };
103
[496]104    //! The Timer is a callback-object, calling a given function after a given time-interval.
[384]105    template <class T = BaseObject>
106    class Timer : public TimerBase
107    {
108        public:
[496]109            /** @brief Constructor: Sets the default-values. */
[384]110            Timer()
111            {
112                this->timerFunction_ = 0;
113                this->object_ = 0;
114            }
115
[496]116            /**
117                @brief Constructor: Initializes the Timer with given values.
118                @param interval The timer-interval in seconds
119                @param bLoop If true, the function gets called every 'interval' seconds
120                @param object The object owning the timer and the function
121                @param timerFunction A function pointer to the function to call
122            */
[384]123            Timer(float interval, bool bLoop, T* object, void (T::*timerFunction)())
124            {
125                this->setTimer(interval, bLoop, timerFunction, object);
126            }
127
[496]128            /**
129                @brief Initializes the Timer with given values.
130                @param interval The timer-interval in seconds
131                @param bLoop If true, the function gets called every 'interval' seconds
132                @param object The object owning the timer and the function
133                @param timerFunction A function pointer to the function to call
134            */
[384]135            void setTimer(float interval, bool bLoop, T* object, void (T::*timerFunction)())
136            {
137                this->interval_ = interval;
138                this->bLoop_ = bLoop;
139                this->timerFunction_ = timerFunction;
140                this->object_ = object;
141                this->bActive_ = true;
142
143                this->time_ = interval;
144            }
145
[496]146            /** @brief Calls the given function of the given object. */
[384]147            void run() const
148            {
149                ((*this->object_).*timerFunction_)();
150            }
151
152        private:
153            void (T::*timerFunction_)();
154            T* object_;
155    };
156
[496]157    //! The TimerFrameListener manages all Timers in the game.
[384]158    class TimerFrameListener : public Ogre::FrameListener
159    {
160        private:
[496]161            /** @brief Gets called before a frame gets rendered. */
[384]162            bool frameStarted(const Ogre::FrameEvent &evt)
163            {
[496]164                // Iterate through all Timers
[646]165                for (Iterator<TimerBase> it = ObjectList<TimerBase>::start(); it; )
[384]166                {
167                    if (it->isActive())
168                    {
[496]169                        // If active: Decrease the timer by the duration of the last frame
[384]170                        it->time_ -= evt.timeSinceLastFrame;
171
172                        if (it->time_ <= 0)
173                        {
[496]174                            // It's time to call the function
[384]175                            if (it->bLoop_)
[496]176                                it->time_ += it->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously.
[384]177                            else
[496]178                                it->stopTimer(); // Stop the timer if we don't want to loop
[384]179
[646]180                            (it++)->run();
[384]181                        }
[646]182                        else
183                            ++it;
[384]184                    }
[646]185                    else
186                        ++it;
[384]187                }
188
189                return FrameListener::frameStarted(evt);
190            }
191    };
192}
193
[673]194#endif /* _Timer_H__ */
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