1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * ... |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include <string> |
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29 | #include <sstream> |
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30 | |
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31 | #include "WorldEntity.h" |
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32 | #include "../core/CoreIncludes.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | CreateFactory(WorldEntity); |
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37 | |
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38 | Ogre::SceneManager* WorldEntity::sceneManager_s = 0; |
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39 | unsigned int WorldEntity::worldEntityCounter_s = 0; |
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40 | int WorldEntity::num_s = 0; |
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41 | |
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42 | WorldEntity::WorldEntity() |
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43 | { |
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44 | RegisterObject(WorldEntity); |
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45 | |
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46 | if (WorldEntity::sceneManager_s) |
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47 | WorldEntity::sceneManager_s->setAmbientLight( ColourValue( 1, 1, 1 ) ); // remove this |
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48 | |
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49 | if (WorldEntity::sceneManager_s) |
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50 | { |
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51 | std::ostringstream name; |
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52 | name << (WorldEntity::worldEntityCounter_s++); |
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53 | this->setName("WorldEntity" + name.str()); |
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54 | node_ = WorldEntity::sceneManager_s->getRootSceneNode()->createChildSceneNode(this->getName()); |
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55 | } |
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56 | |
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57 | this->bStatic_ = true; |
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58 | this->velocity_ = Vector3(0, 0, 0); |
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59 | this->acceleration_ = Vector3(0, 0, 0); |
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60 | this->rotationAxis_ = Vector3(0, 1, 0); |
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61 | this->rotationRate_ = 0; |
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62 | this->momentum_ = 0; |
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63 | } |
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64 | |
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65 | WorldEntity::~WorldEntity() |
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66 | { |
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67 | } |
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68 | |
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69 | void WorldEntity::tick(float dt) |
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70 | { |
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71 | if (!this->bStatic_) |
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72 | { |
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73 | this->velocity_ += (dt * this->acceleration_); |
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74 | this->translate(dt * this->velocity_); |
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75 | |
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76 | this->rotationRate_ += (dt * this->momentum_); |
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77 | this->rotate(this->rotationAxis_, dt * this->rotationRate_); |
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78 | } |
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79 | } |
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80 | } |
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