1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * ... |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include <string> |
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29 | #include <sstream> |
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30 | |
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31 | #include "WorldEntity.h" |
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32 | #include "../core/CoreIncludes.h" |
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33 | #include "../orxonox.h" |
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34 | #include "../../tinyxml/tinyxml.h" |
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35 | #include "../../misc/Tokenizer.h" |
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36 | #include "../../misc/String2Number.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateFactory(WorldEntity); |
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41 | |
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42 | unsigned int WorldEntity::worldEntityCounter_s = 0; |
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43 | |
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44 | WorldEntity::WorldEntity() |
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45 | { |
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46 | RegisterObject(WorldEntity); |
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47 | |
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48 | std::cout << "WE: const: 1_1\n"; |
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49 | if (Orxonox::getSingleton()->getSceneManager()) |
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50 | { |
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51 | std::cout << "WE: const: 1_2\n"; |
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52 | std::ostringstream name; |
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53 | name << (WorldEntity::worldEntityCounter_s++); |
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54 | this->setName("WorldEntity" + name.str()); |
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55 | node_ = Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); |
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56 | std::cout << "WE: const: name: " << this->getName() << ", node: " << this->node_ << std::endl; |
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57 | } |
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58 | std::cout << "WE: const: 1_3\n"; |
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59 | |
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60 | this->bStatic_ = true; |
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61 | this->velocity_ = Vector3(0, 0, 0); |
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62 | this->acceleration_ = Vector3(0, 0, 0); |
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63 | this->rotationAxis_ = Vector3(0, 1, 0); |
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64 | this->rotationRate_ = 0; |
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65 | this->momentum_ = 0; |
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66 | } |
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67 | |
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68 | WorldEntity::~WorldEntity() |
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69 | { |
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70 | } |
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71 | |
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72 | void WorldEntity::tick(float dt) |
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73 | { |
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74 | if (!this->bStatic_) |
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75 | { |
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76 | this->velocity_ += (dt * this->acceleration_); |
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77 | this->translate(dt * this->velocity_); |
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78 | |
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79 | this->rotationRate_ += (dt * this->momentum_); |
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80 | this->rotate(this->rotationAxis_, dt * this->rotationRate_); |
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81 | } |
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82 | } |
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83 | |
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84 | void WorldEntity::loadParams(TiXmlElement* xmlElem) |
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85 | { |
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86 | std::cout << "### START PARSING WE" << std::endl; |
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87 | BaseObject::loadParams(xmlElem); |
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88 | |
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89 | std::cout << "WE: 1\n"; |
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90 | if (xmlElem->Attribute("name")) |
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91 | { |
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92 | std::cout << "WE: 2\n"; |
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93 | this->setName(xmlElem->Attribute("mesh")); |
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94 | } |
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95 | std::cout << "WE: 3\n"; |
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96 | if (xmlElem->Attribute("position")) |
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97 | { |
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98 | std::cout << "WE: 4\n"; |
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99 | std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),","); |
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100 | float x, y, z; |
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101 | String2Number<float>(x, pos[0]); |
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102 | String2Number<float>(y, pos[1]); |
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103 | String2Number<float>(z, pos[2]); |
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104 | this->setPosition(x, y, z); |
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105 | } |
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106 | std::cout << "WE: 5\n"; |
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107 | if (xmlElem->Attribute("direction")) |
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108 | { |
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109 | std::cout << "WE: 6\n"; |
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110 | std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),","); |
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111 | float x, y, z; |
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112 | String2Number<float>(x, pos[0]); |
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113 | String2Number<float>(y, pos[1]); |
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114 | String2Number<float>(z, pos[2]); |
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115 | this->setDirection(x, y, z); |
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116 | } |
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117 | std::cout << "WE: 7\n"; |
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118 | if (xmlElem->Attribute("scale")) |
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119 | { |
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120 | std::cout << "WE: 8\n"; |
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121 | std::string scaleStr = xmlElem->Attribute("scale"); |
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122 | float scale; |
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123 | String2Number<float>(scale, scaleStr); |
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124 | this->setScale(scale); |
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125 | } |
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126 | std::cout << "WE: 9\n"; |
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127 | std::cout << "### FINISHED PARSING WE" << std::endl; |
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128 | } |
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129 | |
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130 | void WorldEntity::registerAllVariables() |
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131 | { |
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132 | // to be implemented ! |
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133 | } |
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134 | } |
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