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source: code/branches/FICN/src/orxonox/objects/WorldEntity.cc @ 631

Last change on this file since 631 was 631, checked in by scheusso, 17 years ago

removed segfault

File size: 6.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include <string>
29#include <sstream>
30
31#include "WorldEntity.h"
32#include "../core/CoreIncludes.h"
33#include "../Orxonox.h"
34#include "../../tinyxml/tinyxml.h"
35#include "../../misc/Tokenizer.h"
36#include "../../misc/String2Number.h"
37
38namespace orxonox
39{
40    CreateFactory(WorldEntity);
41
42    unsigned int WorldEntity::worldEntityCounter_s = 0;
43
44    WorldEntity::WorldEntity()
45    {
46        RegisterObject(WorldEntity);
47
48        if (Orxonox::getSingleton()->getSceneManager())
49        {
50            std::ostringstream name;
51            name << (WorldEntity::worldEntityCounter_s++);
52            this->setName("WorldEntity" + name.str());
53            node_ = Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
54        }
55
56        this->bStatic_ = true;
57        this->velocity_ = Vector3(0, 0, 0);
58        this->acceleration_ = Vector3(0, 0, 0);
59        this->rotationAxis_ = Vector3(0, 1, 0);
60        this->rotationRate_ = 0;
61        this->momentum_ = 0;
62    }
63
64    WorldEntity::~WorldEntity()
65    {
66    }
67
68    void WorldEntity::tick(float dt)
69    {
70        if (!this->bStatic_)
71        {
72            this->velocity_ += (dt * this->acceleration_);
73            this->translate(dt * this->velocity_);
74
75            this->rotationRate_ += (dt * this->momentum_);
76            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
77        }
78    }
79
80    void WorldEntity::loadParams(TiXmlElement* xmlElem)
81    {
82        BaseObject::loadParams(xmlElem);
83
84        if (xmlElem->Attribute("name"))
85        {
86            this->setName(xmlElem->Attribute("mesh"));
87        }
88
89        if (xmlElem->Attribute("position"))
90        {
91            std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),",");
92            float x, y, z;
93            String2Number<float>(x, pos[0]);
94            String2Number<float>(y, pos[1]);
95            String2Number<float>(z, pos[2]);
96            this->setPosition(x, y, z);
97        }
98
99        if (xmlElem->Attribute("direction"))
100        {
101            std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),",");
102            float x, y, z;
103            String2Number<float>(x, pos[0]);
104            String2Number<float>(y, pos[1]);
105            String2Number<float>(z, pos[2]);
106            this->setDirection(x, y, z);
107        }
108
109        if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll"))
110        {
111            float yaw = 0.0, pitch = 0.0, roll = 0.0;
112            if (xmlElem->Attribute("yaw"))
113                String2Number<float>(yaw,xmlElem->Attribute("yaw"));
114
115            if (xmlElem->Attribute("pitch"))
116                String2Number<float>(pitch,xmlElem->Attribute("pitch"));
117
118            if (xmlElem->Attribute("roll"))
119                String2Number<float>(roll,xmlElem->Attribute("roll"));
120
121            this->yaw(Degree(yaw));
122            this->pitch(Degree(pitch));
123            this->roll(Degree(roll));
124        }
125
126        if (xmlElem->Attribute("scale"))
127        {
128            std::string scaleStr = xmlElem->Attribute("scale");
129            float scale;
130            String2Number<float>(scale, scaleStr);
131            this->setScale(scale);
132        }
133
134        if (xmlElem->Attribute("rotationAxis"))
135        {
136            std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),",");
137            float x, y, z;
138            String2Number<float>(x, pos[0]);
139            String2Number<float>(y, pos[1]);
140            String2Number<float>(z, pos[2]);
141            this->setRotationAxis(x, y, z);
142        }
143
144        if (xmlElem->Attribute("rotationRate"))
145        {
146            float rotationRate;
147            String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate"));
148            this->setRotationRate(Degree(rotationRate));
149            if (rotationRate != 0)
150                this->setStatic(false);
151        }
152
153        create();
154       
155    }
156
157    bool WorldEntity::create(){
158      registerAllVariables();
159      return true;
160    }
161   
162    void WorldEntity::registerAllVariables()
163    {
164      // register coordinates
165      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA);
166      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA);
167      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA);
168      // register orientation
169      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA);
170      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA);
171      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA);
172      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA);
173      // not needed at the moment, because we don't have prediction yet
174      /*// register velocity_
175      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA);
176      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA);
177      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA);
178      // register rotationAxis/rate
179      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA);
180      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA);
181      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA);
182      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA);*/
183    }
184}
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