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source: code/branches/FICN/src/orxonox/objects/WorldEntity.cc @ 548

Last change on this file since 548 was 513, checked in by nicolasc, 17 years ago

added copyright notice
network still need to be done

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include <string>
29#include <sstream>
30
31#include "WorldEntity.h"
32#include "../core/CoreIncludes.h"
33
34namespace orxonox
35{
36    CreateFactory(WorldEntity);
37
38    Ogre::SceneManager* WorldEntity::sceneManager_s = 0;
39    unsigned int WorldEntity::worldEntityCounter_s = 0;
40    int WorldEntity::num_s = 0;
41
42    WorldEntity::WorldEntity()
43    {
44        RegisterObject(WorldEntity);
45
46        if (WorldEntity::sceneManager_s)
47            WorldEntity::sceneManager_s->setAmbientLight( ColourValue( 1, 1, 1 ) ); // remove this
48
49        if (WorldEntity::sceneManager_s)
50        {
51            std::ostringstream name;
52            name << (WorldEntity::worldEntityCounter_s++);
53            this->setName("WorldEntity" + name.str());
54            node_ = WorldEntity::sceneManager_s->getRootSceneNode()->createChildSceneNode(this->getName());
55        }
56
57        this->bStatic_ = true;
58        this->velocity_ = Vector3(0, 0, 0);
59        this->acceleration_ = Vector3(0, 0, 0);
60        this->rotationAxis_ = Vector3(0, 1, 0);
61        this->rotationRate_ = 0;
62        this->momentum_ = 0;
63    }
64
65    WorldEntity::~WorldEntity()
66    {
67    }
68
69    void WorldEntity::tick(float dt)
70    {
71        if (!this->bStatic_)
72        {
73            this->velocity_ += (dt * this->acceleration_);
74            this->translate(dt * this->velocity_);
75
76            this->rotationRate_ += (dt * this->momentum_);
77            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
78        }
79    }
80}
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