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source: code/branches/FICN/src/orxonox/objects/WorldEntity.cc @ 568

Last change on this file since 568 was 567, checked in by scheusso, 17 years ago

some minor changes/enhancements in GameStateClient

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include <string>
29#include <sstream>
30
31#include "WorldEntity.h"
32#include "../core/CoreIncludes.h"
33#include "../orxonox.h"
34
35namespace orxonox
36{
37    CreateFactory(WorldEntity);
38
39    unsigned int WorldEntity::worldEntityCounter_s = 0;
40
41    WorldEntity::WorldEntity()
42    {
43        RegisterObject(WorldEntity);
44
45        if (Orxonox::getSingleton()->getSceneManager())
46        {
47            std::ostringstream name;
48            name << (WorldEntity::worldEntityCounter_s++);
49            this->setName("WorldEntity" + name.str());
50            node_ = Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
51        }
52
53        this->bStatic_ = true;
54        this->velocity_ = Vector3(0, 0, 0);
55        this->acceleration_ = Vector3(0, 0, 0);
56        this->rotationAxis_ = Vector3(0, 1, 0);
57        this->rotationRate_ = 0;
58        this->momentum_ = 0;
59    }
60
61    WorldEntity::~WorldEntity()
62    {
63    }
64
65    void WorldEntity::tick(float dt)
66    {
67        if (!this->bStatic_)
68        {
69            this->velocity_ += (dt * this->acceleration_);
70            this->translate(dt * this->velocity_);
71
72            this->rotationRate_ += (dt * this->momentum_);
73            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
74        }
75    }
76   
77    void WorldEntity::registerAllVariables(){
78      // to be implemented !
79     
80    }
81}
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