[497] | 1 | #ifndef _WorldEntity_H__ |
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| 2 | #define _WorldEntity_H__ |
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| 3 | |
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| 4 | #include "BaseObject.h" |
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| 5 | #include "Tickable.h" |
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| 6 | #include "../core/CoreIncludes.h" |
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| 7 | #include "OgreSceneManager.h" |
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| 8 | #include "OgreSceneNode.h" |
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| 9 | |
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| 10 | namespace orxonox |
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| 11 | { |
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| 12 | class WorldEntity : public BaseObject, public Tickable |
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| 13 | { |
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| 14 | public: |
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| 15 | WorldEntity(); |
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| 16 | ~WorldEntity(); |
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| 17 | |
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| 18 | void tick(float dt); |
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| 19 | |
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| 20 | inline Ogre::SceneNode* getNode() |
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| 21 | { return this->node_; } |
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| 22 | |
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| 23 | inline void setPosition(const Vector3& pos) |
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| 24 | { this->node_->setPosition(pos); } |
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| 25 | inline void setPosition(Real x, Real y, Real z) |
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| 26 | { this->node_->setPosition(x, y, z); } |
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| 27 | inline const Vector3& getPosition() const |
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| 28 | { return this->node_->getPosition(); } |
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| 29 | |
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| 30 | inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 31 | { this->node_->translate(d, relativeTo); } |
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| 32 | inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 33 | { this->node_->translate(x, y, z, relativeTo); } |
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| 34 | inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 35 | { this->node_->translate(axes, move, relativeTo); } |
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| 36 | inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 37 | { this->node_->translate(axes, x, y, z, relativeTo); } |
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| 38 | |
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| 39 | inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 40 | { this->node_->yaw(angle, relativeTo); } |
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| 41 | inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 42 | { this->node_->pitch(angle, relativeTo); } |
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| 43 | inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 44 | { this->node_->roll(angle, relativeTo); } |
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| 45 | |
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| 46 | inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 47 | { this->node_->rotate(axis, angle, relativeTo); } |
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| 48 | inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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| 49 | { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); } |
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| 50 | inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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| 51 | { this->node_->setDirection(vec, relativeTo, localDirectionVector); } |
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[533] | 52 | inline void setOrientation(const Ogre::Quaternion quat) |
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| 53 | { this->node_->setOrientation(quat); } |
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[497] | 54 | inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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| 55 | { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); } |
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| 56 | |
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| 57 | inline void attachObject(Ogre::MovableObject *obj) |
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| 58 | { this->node_->attachObject(obj); } |
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| 59 | inline void detachObject(Ogre::MovableObject *obj) |
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| 60 | { this->node_->detachObject(obj); } |
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| 61 | inline void detachAllObjects() |
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| 62 | { this->node_->detachAllObjects(); } |
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| 63 | |
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| 64 | inline void setVelocity(const Vector3& velocity) |
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| 65 | { this->velocity_ = velocity; } |
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| 66 | inline void setVelocity(Real x, Real y, Real z) |
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| 67 | { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } |
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| 68 | inline const Vector3& getVelocity() const |
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| 69 | { return this->velocity_; } |
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| 70 | |
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| 71 | inline void setAcceleration(const Vector3& acceleration) |
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| 72 | { this->acceleration_ = acceleration; } |
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| 73 | inline void setAcceleration(Real x, Real y, Real z) |
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| 74 | { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } |
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| 75 | inline const Vector3& getAcceleration() const |
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| 76 | { return this->acceleration_; } |
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| 77 | |
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| 78 | inline void setRotationAxis(const Vector3& axis) |
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| 79 | { this->rotationAxis_ = axis; } |
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| 80 | inline void setRotationAxis(Real x, Real y, Real z) |
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| 81 | { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; } |
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| 82 | inline const Vector3& getRotationAxis() const |
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| 83 | { return this->rotationAxis_; } |
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| 84 | |
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| 85 | inline void setRotationRate(const Radian& angle) |
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| 86 | { this->rotationRate_ = angle; } |
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| 87 | inline void setRotationRate(const Degree& angle) |
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| 88 | { this->rotationRate_ = angle; } |
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| 89 | inline const Radian& getRotationRate() const |
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| 90 | { return this->rotationRate_; } |
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| 91 | |
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| 92 | inline void setMomentum(const Radian& angle) |
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| 93 | { this->momentum_ = angle; } |
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| 94 | inline void setMomentum(const Degree& angle) |
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| 95 | { this->momentum_ = angle; } |
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| 96 | inline const Radian& getMomentum() const |
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| 97 | { return this->momentum_; } |
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| 98 | |
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| 99 | |
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[533] | 100 | inline const Ogre::Quaternion& getOrientation() |
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| 101 | { return this->node_->getOrientation(); } |
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| 102 | |
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| 103 | |
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[554] | 104 | private: |
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| 105 | Ogre::SceneNode* node_; |
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| 106 | static unsigned int worldEntityCounter_s; |
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[497] | 107 | |
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[554] | 108 | bool bStatic_; |
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| 109 | Vector3 velocity_; |
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| 110 | Vector3 acceleration_; |
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| 111 | Vector3 rotationAxis_; |
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| 112 | Radian rotationRate_; |
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| 113 | Radian momentum_; |
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[497] | 114 | }; |
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| 115 | } |
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| 116 | |
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| 117 | #endif |
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