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source: code/branches/FICN/src/orxonox/objects/WorldEntity.h @ 566

Last change on this file since 566 was 565, checked in by scheusso, 17 years ago

added class BaseEntity:

  • !!! please inherit from this class in future (instead of Entity/WorldEntity/BaseObject):
  • this class is able to be synchronised over the network (or at least created so far)
File size: 5.3 KB
Line 
1#ifndef _WorldEntity_H__
2#define _WorldEntity_H__
3
4#include "BaseObject.h"
5#include "Tickable.h"
6#include "../core/CoreIncludes.h"
7#include "OgreSceneManager.h"
8#include "OgreSceneNode.h"
9#include "network/Synchronisable.h"
10
11namespace orxonox
12{
13  class WorldEntity : public BaseObject, public Tickable, public network::Synchronisable
14  {
15    public:
16      WorldEntity();
17      ~WorldEntity();
18
19      void tick(float dt);
20
21      inline Ogre::SceneNode* getNode()
22          { return this->node_; }
23
24      inline void setPosition(const Vector3& pos)
25          { this->node_->setPosition(pos); }
26      inline void setPosition(Real x, Real y, Real z)
27          { this->node_->setPosition(x, y, z); }
28      inline const Vector3& getPosition() const
29          { return this->node_->getPosition(); }
30
31      inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
32          { this->node_->translate(d, relativeTo); }
33      inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
34          { this->node_->translate(x, y, z, relativeTo); }
35      inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
36          { this->node_->translate(axes, move, relativeTo); }
37      inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
38          { this->node_->translate(axes, x, y, z, relativeTo); }
39
40      inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
41          { this->node_->yaw(angle, relativeTo); }
42      inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
43          { this->node_->pitch(angle, relativeTo); }
44      inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
45          { this->node_->roll(angle, relativeTo); }
46
47
48      inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
49          { this->node_->rotate(axis, angle, relativeTo); }
50      inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
51          { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); }
52      inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
53          { this->node_->setDirection(vec, relativeTo, localDirectionVector); }
54      inline void setOrientation(const Ogre::Quaternion quat)
55          { this->node_->setOrientation(quat); }
56      inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
57          { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); }
58
59      inline void attachObject(Ogre::MovableObject *obj)
60          { this->node_->attachObject(obj); }
61      inline void detachObject(Ogre::MovableObject *obj)
62          { this->node_->detachObject(obj); }
63      inline void detachAllObjects()
64          { this->node_->detachAllObjects(); }
65
66      inline void setVelocity(const Vector3& velocity)
67          { this->velocity_ = velocity; }
68      inline void setVelocity(Real x, Real y, Real z)
69          { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; }
70      inline const Vector3& getVelocity() const
71          { return this->velocity_; }
72
73      inline void setAcceleration(const Vector3& acceleration)
74          { this->acceleration_ = acceleration; }
75      inline void setAcceleration(Real x, Real y, Real z)
76          { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; }
77      inline const Vector3& getAcceleration() const
78          { return this->acceleration_; }
79
80      inline void setRotationAxis(const Vector3& axis)
81          { this->rotationAxis_ = axis; }
82      inline void setRotationAxis(Real x, Real y, Real z)
83          { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; }
84      inline const Vector3& getRotationAxis() const
85          { return this->rotationAxis_; }
86
87      inline void setRotationRate(const Radian& angle)
88          { this->rotationRate_ = angle; }
89      inline void setRotationRate(const Degree& angle)
90          { this->rotationRate_ = angle; }
91      inline const Radian& getRotationRate() const
92          { return this->rotationRate_; }
93
94      inline void setMomentum(const Radian& angle)
95          { this->momentum_ = angle; }
96      inline void setMomentum(const Degree& angle)
97          { this->momentum_ = angle; }
98      inline const Radian& getMomentum() const
99          { return this->momentum_; }
100      inline const Ogre::Quaternion& getOrientation()
101          { return this->node_->getOrientation(); }
102     
103    private:
104      void registerAllVariables();
105      Ogre::SceneNode* node_;
106      static unsigned int worldEntityCounter_s;
107
108      bool bStatic_;
109      Vector3 velocity_;
110      Vector3 acceleration_;
111      Vector3 rotationAxis_;
112      Radian rotationRate_;
113      Radian momentum_;
114  };
115}
116
117#endif
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