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source: code/branches/FICN/src/orxonox/objects/weapon_system/AmmunitionDump.h @ 706

Last change on this file since 706 was 673, checked in by rgrieder, 17 years ago
  • deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
  • improved include guard naming consistency
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef _AmmunitionDump_H__
30#define _AmmunitionDump_H__
31
32#include <OgrePrerequisites.h>
33
34#include "orxonox/OrxonoxPrereqs.h"
35
36#include "network/Synchronisable.h"
37//#include "../core/CoreIncludes.h"
38#include "../BaseObject.h"
39
40
41namespace orxonox {
42  class AmmunitionDump : public BaseObject, public network::Synchronisable
43  {
44  public:
45    AmmunitionDump();
46          ~AmmunitionDump();
47
48    void setDumpSize(const Ogre::String &name, int size);
49
50    int store(const Ogre::String &name, int quantiy);
51
52    int getAmmunition(const Ogre::String &name, int quantity);
53
54    int getStockSize(const Ogre::String &name);
55
56    virtual void loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); };
57
58
59  protected:
60    inline bool create() { return true; }
61
62    int numberOfAmmos_;
63    int *stock_;
64    int *capacity_;
65  };
66}
67
68#endif /* _AmmunitionDump_H__ */
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