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source: code/branches/FICN/src/orxonox/objects/weapon_system/BarrelGun.h @ 715

Last change on this file since 715 was 708, checked in by rgrieder, 17 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 1.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef _BarrelGun_H__
30#define _BarrelGun_H__
31
32#include <OgrePrerequisites.h>
33
34#include "../../OrxonoxPrereqs.h"
35
36#include "BaseWeapon.h"
37
38
39namespace orxonox {
40  class BarrelGun : public BaseWeapon
41  {
42 public:
43    BarrelGun();
44          virtual ~BarrelGun();
45
46    //virtual void tick(float dt);
47
48  protected:
49    void primaryFire();
50
51    void primaryFiring(float);
52
53    void secondaryFire();
54
55    void secondaryFiring(float);
56
57  public:
58
59  protected:
60
61  };
62}
63
64#endif /* _BarrelGun_H__ */
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