1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | |
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29 | #ifndef _BulletManager_H__ |
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30 | #define _BulletManager_H__ |
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31 | |
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32 | #include <OgrePrerequisites.h> |
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33 | |
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34 | #include "orxonox/OrxonoxPrereqs.h" |
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35 | |
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36 | #include "network/Synchronisable.h" |
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37 | #include "tinyxml/tinyxml.h" |
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38 | //#include "../core/CoreIncludes.h" |
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39 | #include "../BaseObject.h" |
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40 | #include "../Tickable.h" |
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41 | |
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42 | namespace orxonox { |
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43 | class BulletManager : public BaseObject, public network::Synchronisable, public Tickable |
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44 | { |
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45 | public: |
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46 | BulletManager(); |
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47 | virtual ~BulletManager(); |
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48 | |
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49 | void addBullet(Bullet*); |
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50 | |
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51 | int getAmmunitionID(const Ogre::String&); |
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52 | |
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53 | int getNumberOfAmmos(); |
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54 | |
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55 | virtual void tick(float dt); |
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56 | |
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57 | inline virtual void loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); }; |
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58 | |
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59 | protected: |
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60 | inline bool create() { return true; } |
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61 | |
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62 | // Bullet array |
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63 | Bullet **bullets_; |
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64 | int bulletsSize_; |
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65 | int bulletsIndex_; |
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66 | }; |
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67 | } |
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68 | |
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69 | #endif /* _BulletManager_H__ */ |
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