1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software; you can redistribute it and/or |
---|
8 | * modify it under the terms of the GNU General Public License |
---|
9 | * as published by the Free Software Foundation; either version 2 |
---|
10 | * of the License, or (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program; if not, write to the Free Software |
---|
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * Reto Grieder |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | #include "OgreMath.h" |
---|
29 | #include "OgreVector3.h" |
---|
30 | #include "OgreStringConverter.h" |
---|
31 | #include "OgreSceneNode.h" |
---|
32 | #include "OgreEntity.h" |
---|
33 | #include "OgreSceneManager.h" |
---|
34 | |
---|
35 | #include "BaseWeapon.h" |
---|
36 | |
---|
37 | #include "WeaponStation.h" |
---|
38 | |
---|
39 | |
---|
40 | namespace orxonox { |
---|
41 | using namespace Ogre; |
---|
42 | |
---|
43 | WeaponStation::WeaponStation(int stationSize) |
---|
44 | : stationSize_(stationSize), lastActiveSlotIndex_(-1), |
---|
45 | slots_(new BaseWeapon*[stationSize]) |
---|
46 | { |
---|
47 | //slots_ = new BaseWeapon*[stationSize]; |
---|
48 | } |
---|
49 | |
---|
50 | |
---|
51 | WeaponStation::~WeaponStation() |
---|
52 | { |
---|
53 | if (slots_) |
---|
54 | delete slots_; |
---|
55 | // when factory available: delete weapons too |
---|
56 | } |
---|
57 | |
---|
58 | |
---|
59 | bool WeaponStation::addWeapon(BaseWeapon *weapon) |
---|
60 | { |
---|
61 | if (lastActiveSlotIndex_ = stationSize_ - 1) |
---|
62 | return false; |
---|
63 | |
---|
64 | // this is ugly, but for the time being, it has to fit. |
---|
65 | slots_[++lastActiveSlotIndex_] = weapon; |
---|
66 | selectedSlot_ = slots_ + lastActiveSlotIndex_; |
---|
67 | return true; |
---|
68 | } |
---|
69 | |
---|
70 | |
---|
71 | BaseWeapon* WeaponStation::selectWeapon(int slotNumber) |
---|
72 | { |
---|
73 | if (slotNumber < lastActiveSlotIndex_) |
---|
74 | return NULL; |
---|
75 | return slots_[slotNumber]; |
---|
76 | } |
---|
77 | |
---|
78 | } |
---|