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source: code/branches/FICN/src/orxonox/objects/weapon_system/WeaponStation.h @ 675

Last change on this file since 675 was 673, checked in by rgrieder, 17 years ago
  • deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
  • improved include guard naming consistency
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef _WeaponStation_H__
30#define _WeaponStation_H__
31
32#include <OgrePrerequisites.h>
33
34#include "orxonox/OrxonoxPrereqs.h"
35
36
37namespace orxonox {
38  class WeaponStation
39  {
40  public:
41    WeaponStation(int slotSize);
42          ~WeaponStation();
43
44    bool addWeapon(BaseWeapon*);
45
46    //bool removeCurrentWeapon();
47
48    // TODO: access every weapon by name
49    BaseWeapon* selectWeapon(int slotNumber);
50
51  protected:
52
53  public:
54
55  protected:
56    // slot management
57    BaseWeapon **slots_;
58    BaseWeapon **selectedSlot_;
59    int lastActiveSlotIndex_;
60    int stationSize_;
61
62  };
63}
64
65#endif /* _WeaponStation_H__ */
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