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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OgreSceneNode.h" |
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29 | #include "OgreEntity.h" |
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30 | #include "OgreVector3.h" |
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31 | |
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32 | #include "bullet.h" |
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33 | |
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34 | |
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35 | namespace orxonox { |
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36 | using namespace Ogre; |
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37 | |
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38 | CreateFactory(Bullet); |
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39 | |
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40 | Bullet::Bullet() |
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41 | { |
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42 | RegisterObject(Bullet); |
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43 | } |
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44 | |
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45 | Bullet::~Bullet() |
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46 | { |
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47 | } |
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48 | } |
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