Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/FICN/src/orxonox/orxonox_scene.h @ 555

Last change on this file since 555 was 346, checked in by rgrieder, 17 years ago
  • adjusted the entire source to compile under windows visual studio too:
  • added some ugly conversions
  • changed some illegal code pieces (gcc however accepted it)
  • added a few files from reto's framework to evade linker errors (no more dynamic linking)
  • inserted some 'return true' to justify the return type
  • excluded the levelLoader in the orxonox.cc (couldn't make it work, parsing error)
  • wrote about 5 code #branches to compensate for missing usleep() under windows
File size: 1.6 KB
RevLine 
[346]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef ORXONOX_SCENE_H
30#define ORXONOX_SCENE_H
31
32#include "OgrePrerequisites.h"
33
34#include "orxonox_prerequisites.h"
35
36
37namespace orxonox {
38
39  class OrxonoxScene
40  {
41  public:
42    OrxonoxScene(Ogre::SceneManager*);
43
44          virtual ~OrxonoxScene();
45
46          virtual bool initialise();
47
48          virtual bool tick(unsigned long, Ogre::Real);
49
50  protected:
51          /// method where you can perform resource group loading
52          virtual void loadResources();
53
54          /// Define what is in the scene
55          virtual void createScene();
56
57  protected:
58          Ogre::SceneManager* sceneMgr_;
59
60          //specific variables for test purposes
61          Ogre::Light        *light_;
62          Ogre::SceneNode    *lightNode_;
63          Ogre::BillboardSet *bbs_;
64          Ogre::Real distance_;
65    Ogre::Real radius_;
66  };
67
68}
69
70#endif /* ORXONOX_SCENE_H */
Note: See TracBrowser for help on using the repository browser.