[346] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software: you can redistribute it and/or modify |
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| 8 | * it under the terms of the GNU General Public License as published by |
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| 9 | * the Free Software Foundation, either version 3 of the License, or |
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| 10 | * (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 19 | * |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Reto Grieder |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | |
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| 29 | #ifndef ORXONOX_SHIP_H |
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| 30 | #define ORXONOX_SHIP_H |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "orxonox_prerequisites.h" |
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| 35 | |
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| 36 | |
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| 37 | namespace orxonox { |
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| 38 | |
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| 39 | class OrxonoxShip |
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| 40 | { |
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| 41 | public: |
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| 42 | OrxonoxShip(Ogre::SceneNode*); |
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| 43 | virtual ~OrxonoxShip(); |
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| 44 | |
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| 45 | virtual bool initialise(); |
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| 46 | |
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| 47 | void setMainThrust(const Ogre::Real); |
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| 48 | void setSideThrust(const Ogre::Real); |
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| 49 | void setYThrust(const Ogre::Real); |
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| 50 | void turnUpAndDown(const Ogre::Radian&); |
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| 51 | void turnLeftAndRight(const Ogre::Radian&); |
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| 52 | |
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| 53 | InertialNode* getRootNode(); |
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| 54 | Ogre::Vector3 getSpeed(); |
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| 55 | |
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| 56 | weapon::BaseWeapon* getMainWeapon(); |
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| 57 | |
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| 58 | int getAmmoStock(); |
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| 59 | |
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| 60 | bool tick(unsigned long, Ogre::Real); |
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| 61 | |
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| 62 | protected: |
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| 63 | |
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| 64 | protected: |
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| 65 | Ogre::SceneManager *sceneMgr_; |
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| 66 | //Ogre::SceneNode *rootNode_; |
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| 67 | InertialNode *rootNode_; |
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| 68 | Ogre::Entity *shipEntity_; |
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| 69 | |
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| 70 | //Ogre::Vector3 currentSpeed_; // relative to space |
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| 71 | Ogre::Vector3 currentThrust_; // relative to the ship |
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| 72 | Ogre::Real baseThrust_; |
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| 73 | int objectCounter_; |
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| 74 | |
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| 75 | weapon::BulletManager *bulletManager_; |
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| 76 | //Ogre::Vector3 bulletSpeed_; |
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| 77 | |
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| 78 | weapon::BaseWeapon *mainWeapon_; |
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| 79 | weapon::WeaponStation *railGunStation_; |
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| 80 | |
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| 81 | weapon::AmmunitionDump *ammoDump_; |
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| 82 | }; |
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| 83 | |
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| 84 | } |
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| 85 | |
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| 86 | #endif /* ORXONOX_SHIP_H */ |
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