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source: code/branches/FICN/src/orxonox/orxonox_ship.h @ 433

Last change on this file since 433 was 346, checked in by rgrieder, 17 years ago
  • adjusted the entire source to compile under windows visual studio too:
  • added some ugly conversions
  • changed some illegal code pieces (gcc however accepted it)
  • added a few files from reto's framework to evade linker errors (no more dynamic linking)
  • inserted some 'return true' to justify the return type
  • excluded the levelLoader in the orxonox.cc (couldn't make it work, parsing error)
  • wrote about 5 code #branches to compensate for missing usleep() under windows
File size: 2.1 KB
RevLine 
[346]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef ORXONOX_SHIP_H
30#define ORXONOX_SHIP_H
31
32#include "OgrePrerequisites.h"
33
34#include "orxonox_prerequisites.h"
35
36
37namespace orxonox {
38
39  class OrxonoxShip
40  {
41  public:
42    OrxonoxShip(Ogre::SceneNode*);
43          virtual ~OrxonoxShip();
44
45          virtual bool initialise();
46
47          void setMainThrust(const Ogre::Real);
48          void setSideThrust(const Ogre::Real);
49    void setYThrust(const Ogre::Real);
50          void turnUpAndDown(const Ogre::Radian&);
51          void turnLeftAndRight(const Ogre::Radian&);
52
53    InertialNode* getRootNode();
54    Ogre::Vector3 getSpeed();
55
56    weapon::BaseWeapon* getMainWeapon();
57
58    int getAmmoStock();
59
60          bool tick(unsigned long, Ogre::Real);
61
62  protected:
63
64  protected:
65          Ogre::SceneManager *sceneMgr_;
66          //Ogre::SceneNode *rootNode_;
67    InertialNode *rootNode_;
68          Ogre::Entity *shipEntity_;
69
70          //Ogre::Vector3 currentSpeed_;  // relative to space
71          Ogre::Vector3 currentThrust_; // relative to the ship
72    Ogre::Real baseThrust_;
73          int objectCounter_;
74
75    weapon::BulletManager *bulletManager_;
76          //Ogre::Vector3 bulletSpeed_;
77
78    weapon::BaseWeapon *mainWeapon_;
79    weapon::WeaponStation *railGunStation_;
80
81    weapon::AmmunitionDump *ammoDump_;
82  };
83
84}
85
86#endif /* ORXONOX_SHIP_H */
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