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source: code/branches/FICN/src/orxonox/tools/Mesh.cc @ 783

Last change on this file since 783 was 748, checked in by landauf, 17 years ago
  • moved BillboardSet, Light, Mesh and Timer to the new util folder
  • changed CML files (I hope I did it correctly for both operating systems)
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include <sstream>
29
30#include <OgreSceneManager.h>
31
32#include "../Orxonox.h"
33
34#include "Mesh.h"
35
36namespace orxonox
37{
38    unsigned int Mesh::meshCounter_s = 0;
39
40    Mesh::Mesh()
41    {
42        this->entity_ = 0;
43    }
44
45    void Mesh::setMesh(const std::string& file)
46    {
47        std::ostringstream name;
48        name << (Mesh::meshCounter_s++);
49        this->entity_ = Orxonox::getSingleton()->getSceneManager()->createEntity("Mesh" + name.str(), file);
50    }
51
52    Mesh::~Mesh()
53    {
54        if (this->entity_)
55            Orxonox::getSingleton()->getSceneManager()->destroyEntity(this->entity_);
56    }
57}
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