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source: code/branches/FICN/src/orxonox/weapon/ammunition_dump.cc @ 473

Last change on this file since 473 was 341, checked in by rgrieder, 17 years ago
  • removed folder src/class_hierarchy
  • removed a few unnec. files in src/
  • added a few files in src/orxonox to make weapon system and hud work
  • restructured all CMLs
  • adjusted all the #include directives (only one include directory now: src)
  • moved ENET library linkage to CML in src/orxonox
File size: 2.6 KB
RevLine 
[190]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[341]28#include "orxonox/run_manager.h"
[267]29
[190]30#include "ammunition_dump.h"
31
32
33namespace orxonox {
34namespace weapon {
35
36  AmmunitionDump::AmmunitionDump()
[267]37    : numberOfAmmos_(RunManager::getSingletonPtr()->getNumberOfAmmos()),
38      stock_(new int[numberOfAmmos_]),
39      capacity_(new int[numberOfAmmos_])
[190]40  {
[267]41    for (int i = 0; i < numberOfAmmos_; i++)
42    {
43      stock_[i] = 0;
44      capacity_[i] = 0;
45    }
[190]46  }
47
48
49  AmmunitionDump::~AmmunitionDump()
50  {
[267]51    if (stock_)
52      delete stock_;
53    if (capacity_)
54      delete capacity_;
[190]55  }
56
[267]57  void AmmunitionDump::setDumpSize(const Ogre::String &name, int size)
58  {
59    if (size < 0)
60      return;
61    int id = RunManager::getSingletonPtr()->getAmmunitionID(name);
62    if (id == -1)
63      return;
64    capacity_[id] = size;
65  }
66
67 
68  int AmmunitionDump::store(const Ogre::String &name, int quantity)
69  {
70    int id = RunManager::getSingletonPtr()->getAmmunitionID(name);
71    if (id == -1)
72      return quantity;
73    stock_[id] += quantity;
74    if (stock_[id] > capacity_[id])
75    {
76      quantity = capacity_[id] - stock_[id];
77      stock_[id] = capacity_[id];
78      return quantity;
79    }
80    else
81      return 0;
82  }
83
84
85  int AmmunitionDump::getAmmunition(const Ogre::String &name, int quantity)
86  {
87    int id = RunManager::getSingletonPtr()->getAmmunitionID(name);
88    if (id == -1)
89      return 0;
90    if (stock_[id] >= quantity)
91      stock_[id] -= quantity;
92    else
93    {
94      quantity = stock_[id];
95      stock_[id] = 0;
96    }
97    return quantity;
98  }
99
100
101  int AmmunitionDump::getStockSize(const Ogre::String &name)
102  {
103    int id = RunManager::getSingletonPtr()->getAmmunitionID(name);
104    if (id = -1)
105      return -1;
106    return stock_[id];
107  }
[190]108}
109}
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