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source: code/branches/FICN/src/orxonox/weapon/base_weapon.h @ 473

Last change on this file since 473 was 341, checked in by rgrieder, 17 years ago
  • removed folder src/class_hierarchy
  • removed a few unnec. files in src/
  • added a few files in src/orxonox to make weapon system and hud work
  • restructured all CMLs
  • adjusted all the #include directives (only one include directory now: src)
  • moved ENET library linkage to CML in src/orxonox
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef BASE_WEAPON_H
30#define BASE_WEAPON_H
31
32#include "OgrePrerequisites.h"
33
34#include "orxonox/orxonox_prerequisites.h"
35
36
37namespace orxonox {
38namespace weapon {
39
40  class BaseWeapon
41  {
42  public:
43    enum Action {
44      NOTHING  = 0,
45      RELOAD   = 1,
46      CHANGE_AMMO  = 2,
47      SPECIAL  = 3
48    };
49
50  protected:
51    enum State {
52      IDLE = 0,
53      PRIMARY_FIRE = 1,
54      SECONDARY_FIRE = 2,
55      RELOADING = 3,
56      CHANGING_AMMO = 4,
57    };
58
59  public:
60    BaseWeapon(InertialNode*, AmmunitionDump*);
61          virtual ~BaseWeapon();
62
63    bool addAction(const Action);
64
65    void primaryFireRequest();
66
67    void secondaryFireRequest();
68
69    int getAmmoState();
70
71    bool tick(unsigned long, Ogre::Real);
72
73  protected:
74    virtual void primaryFire() = 0;
75
76    virtual void primaryFiring(unsigned int) = 0;
77
78    virtual void secondaryFire() = 0;
79
80    virtual void secondaryFiring(unsigned int) = 0;
81
82  public:
83
84  protected:
85    Ogre::SceneManager *sceneMgr_;
86    //Ogre::SceneNode *node_;
87    InertialNode* node_;
88
89    int bulletCounter_;
90    BulletManager *bulletManager_;
91
92    AmmunitionDump *ammoDump_;
93
94    bool primaryFireRequest_;
95    bool secondaryFireRequest_;
96
97    unsigned long actionStartTime_;
98
99    State currentState_;
100    bool secondaryFired_;
101
102    Action nextAction_;
103    bool actionAdded_;
104    unsigned long timeSinceNextActionAdded_;
105    static const unsigned long nextActionValidityPeriod_ = 500;
106
107    // weapon properties
108    int leftAmmo_;
109    Ogre::String name_;
110    int primaryFirePower_;
111    int secondaryFirePower_;
112    int primaryFiringRate_;
113    int secondaryFiringRate_;
114    Ogre::Real primaryBulletSpeed_;
115    Ogre::Real secondaryBulletSpeed_;
116
117    int magazineSize_;
118
119  };
120
121}
122}
123
124#endif /* BASE_WEAPON_H */
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