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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OgreSceneNode.h" |
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29 | #include "OgreEntity.h" |
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30 | #include "OgreVector3.h" |
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31 | |
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32 | #include "bullet.h" |
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33 | |
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34 | |
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35 | namespace orxonox { |
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36 | namespace weapon { |
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37 | using namespace Ogre; |
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38 | |
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39 | Bullet::Bullet(SceneNode *node, Entity *entity, Vector3 speed) |
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40 | : node_(node), entity_(entity), speed_(speed) |
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41 | { |
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42 | node_->attachObject(entity_); |
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43 | } |
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44 | |
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45 | |
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46 | Bullet::~Bullet() |
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47 | { |
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48 | } |
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49 | |
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50 | } |
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51 | } |
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