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source: code/branches/FICN/src/orxonox/weapon/bullet.h @ 534

Last change on this file since 534 was 341, checked in by rgrieder, 17 years ago
  • removed folder src/class_hierarchy
  • removed a few unnec. files in src/
  • added a few files in src/orxonox to make weapon system and hud work
  • restructured all CMLs
  • adjusted all the #include directives (only one include directory now: src)
  • moved ENET library linkage to CML in src/orxonox
File size: 1.3 KB
RevLine 
[190]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef BULLET_H
30#define BULLET_H
31
32#include "OgrePrerequisites.h"
33
[341]34#include "orxonox/orxonox_prerequisites.h"
[190]35
36
37namespace orxonox {
38namespace weapon {
39
40  class Bullet
41  {
42  public:
43          Bullet(Ogre::SceneNode*, Ogre::Entity*, Ogre::Vector3);
44          ~Bullet();
45
46  protected:
47
48  public:
49    Ogre::SceneNode *node_;
50          Ogre::Entity *entity_;
51          Ogre::Vector3 speed_;
52
53  protected:
54
55  };
56
57}
58}
59
60#endif /* BULLET_H */
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