Last change
on this file since 462 was
341,
checked in by rgrieder, 17 years ago
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- removed folder src/class_hierarchy
- removed a few unnec. files in src/
- added a few files in src/orxonox to make weapon system and hud work
- restructured all CMLs
- adjusted all the #include directives (only one include directory now: src)
- moved ENET library linkage to CML in src/orxonox
|
File size:
1.4 KB
|
Rev | Line | |
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[190] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software: you can redistribute it and/or modify |
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| 8 | * it under the terms of the GNU General Public License as published by |
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| 9 | * the Free Software Foundation, either version 3 of the License, or |
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| 10 | * (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 19 | * |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Reto Grieder |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | |
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| 29 | #ifndef BULLET_MANAGER_H |
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| 30 | #define BULLET_MANAGER_H |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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[341] | 34 | #include "orxonox/orxonox_prerequisites.h" |
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[190] | 35 | |
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| 36 | |
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| 37 | namespace orxonox { |
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| 38 | namespace weapon { |
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| 39 | |
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| 40 | class BulletManager |
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| 41 | { |
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| 42 | public: |
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| 43 | BulletManager(Ogre::SceneManager*); |
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| 44 | virtual ~BulletManager(); |
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| 45 | |
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| 46 | void addBullet(Bullet*); |
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| 47 | |
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| 48 | bool tick(unsigned long, Ogre::Real); |
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| 49 | |
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| 50 | protected: |
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| 51 | |
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| 52 | public: |
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| 53 | Ogre::SceneManager *sceneMgr_; |
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| 54 | |
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| 55 | protected: |
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| 56 | // Bullet array |
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| 57 | Bullet **bullets_; |
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| 58 | int bulletsSize_; |
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| 59 | int bulletsIndex_; |
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| 60 | |
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| 61 | }; |
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| 62 | |
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| 63 | } |
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| 64 | } |
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| 65 | |
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| 66 | #endif /* BULLET_MANAGER_H */ |
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