Last change
on this file since 560 was
341,
checked in by rgrieder, 17 years ago
|
- removed folder src/class_hierarchy
- removed a few unnec. files in src/
- added a few files in src/orxonox to make weapon system and hud work
- restructured all CMLs
- adjusted all the #include directives (only one include directory now: src)
- moved ENET library linkage to CML in src/orxonox
|
File size:
1.5 KB
|
Line | |
---|
1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software: you can redistribute it and/or modify |
---|
8 | * it under the terms of the GNU General Public License as published by |
---|
9 | * the Free Software Foundation, either version 3 of the License, or |
---|
10 | * (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
---|
19 | * |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * Reto Grieder |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | |
---|
29 | #ifndef WEAPON_STATION_H |
---|
30 | #define WEAPON_STATION_H |
---|
31 | |
---|
32 | #include "OgrePrerequisites.h" |
---|
33 | |
---|
34 | #include "orxonox/orxonox_prerequisites.h" |
---|
35 | |
---|
36 | |
---|
37 | namespace orxonox { |
---|
38 | namespace weapon { |
---|
39 | |
---|
40 | class WeaponStation |
---|
41 | { |
---|
42 | public: |
---|
43 | WeaponStation(int slotSize); |
---|
44 | ~WeaponStation(); |
---|
45 | |
---|
46 | bool addWeapon(BaseWeapon*); |
---|
47 | |
---|
48 | //bool removeCurrentWeapon(); |
---|
49 | |
---|
50 | // TODO: access every weapon by name |
---|
51 | BaseWeapon* selectWeapon(int slotNumber); |
---|
52 | |
---|
53 | protected: |
---|
54 | |
---|
55 | public: |
---|
56 | |
---|
57 | protected: |
---|
58 | // slot management |
---|
59 | BaseWeapon **slots_; |
---|
60 | BaseWeapon **selectedSlot_; |
---|
61 | int lastActiveSlotIndex_; |
---|
62 | int stationSize_; |
---|
63 | |
---|
64 | }; |
---|
65 | |
---|
66 | } |
---|
67 | } |
---|
68 | |
---|
69 | #endif /* WEAPON_STATION_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.