/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef WEAPON_STATION_H #define WEAPON_STATION_H #include "OgrePrerequisites.h" #include "orxonox/orxonox_prerequisites.h" namespace orxonox { namespace weapon { class WeaponStation { public: WeaponStation(int slotSize); ~WeaponStation(); bool addWeapon(BaseWeapon*); //bool removeCurrentWeapon(); // TODO: access every weapon by name BaseWeapon* selectWeapon(int slotNumber); protected: public: protected: // slot management BaseWeapon **slots_; BaseWeapon **selectedSlot_; int lastActiveSlotIndex_; int stationSize_; }; } } #endif /* WEAPON_STATION_H */