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source: code/branches/FlappyOrx_HS17/data/levels/FlappyOrx.oxw @ 11589

Last change on this file since 11589 was 11580, checked in by merholzl, 7 years ago

colisson boxes and asteroidshapoeremoval

File size: 3.1 KB
RevLine 
[11481]1<LevelInfo
2 name = "Flappy Orx"
3 description = "TODO"
4 tags = "minigame"
5 screenshot = "orxonoxArcade.png"
6/>
7
8<?lua
[11503]9  include("stats.oxo")
10  include("templates/lodInformation.oxt")
[11481]11?>
12
[11503]13<?lua
14  include("templates/spaceshipAssff2.oxt")
15  include("templates/spaceshipPirate.oxt")
16  include("templates/spaceshipFlappyOrx.oxt")
17  include("templates/enemyFlappyOrx.oxt")
18  include("overlays/FlappyOrxHUD.oxo")
19?>
20
[11481]21<Level
[11503]22  plugins = flappyorx
23  gametype = FlappyOrx
[11481]24>
[11503]25  <templates>
26    <Template link=lodtemplate_default />
27  </templates>
28  <?lua include("includes/notifications.oxi") ?>
[11481]29
[11503]30    <!-- ambientlight = "0.8, 0.8, 0.8"
31    skybox       = "Orxonox/Starbox" -->
32  <Scene
33    ambientlight = "0.8, 0.7, 0.4"
[11572]34    skybox     = "Orxonox/skyBoxBasic"
[11503]35  >
[11481]36
[11503]37  <WorldAmbientSound
38    source="Earth.ogg"
39    looping="true"
40    playOnLoad="true"
41  />
[11481]42
[11503]43    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
[11563]44    <Light type=directional position="11000, 11000, -7000" lookat="0, 0, 0" diffuse="1, 1, 1, 1" specular="1.0, 0.9, 0.9, 1.0" />
[11509]45    <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=FlappyOrxShip pawndesign=spaceshipFlappyOrx />
[11503]46
47   
48    <FlappyOrxCenterPoint name=flappyorxcenter />
49   
[11529]50
51
52    <?lua
[11580]53      for i = 1, 5, 1 do
[11529]54        for j = 3, 12,3 do
55    ?>
56
57    <Template name=Asteroid<?lua print(j) ?>_<?lua print(i) ?>>
58      <MovableEntity
59        collisionType = dynamic
60        linearDamping = 0.8
61        angularDamping = 0
62        scale = "<?lua print(j) ?>"
63        collisiondamage = 10000
64        enablecollisiondamage = true
65      >
66     
67        <attached>
68          <Model mass="1000" mesh="ast<?lua print(i) ?>.mesh" />
69        </attached>
70        <collisionShapes>
[11580]71          <SphereCollisionShape radius="<?lua print(j + 5) ?>" />
[11529]72        </collisionShapes>
73      </MovableEntity>
74    </Template>
75
76    <?lua
77        end
78      end
79    ?>
80
81    <!--
[11509]82     <?lua
83      for i = 1, 30, 1 do
84        j = math.random()
85    ?>
[11503]86
[11509]87    <MovableEntity
88      position = "<?lua print(i* 300) ?>,0, <?lua print(j* 200) ?>"
89      collisionType = dynamic
90      linearDamping = 0.8
91      angularDamping = 0
92      scale = "<?lua print(10)?>"
[11521]93      collisiondamage = 100000
[11509]94      enablecollisiondamage = true
95    >
[11503]96   
[11509]97      <attached>
98        <Model mass="1000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
99      </attached>
100      <collisionShapes>
101        <SphereCollisionShape radius="<?lua print(10) ?>" />
102      </collisionShapes>
103    </MovableEntity>
104
105     <MovableEntity
106      position = "<?lua print(i* 300) ?>,0,<?lua print(-150 + j* 200) ?>"
107      collisionType = dynamic
108      linearDamping = 0.8
109      angularDamping = 0
110      scale = "<?lua print(10)?>"
[11521]111      collisiondamage = 100000
[11509]112      enablecollisiondamage = true
113    >
114   
115      <attached>
116        <Model mass="1000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
117      </attached>
118      <collisionShapes>
119        <SphereCollisionShape radius="<?lua print(10) ?>" />
120      </collisionShapes>
121    </MovableEntity>
122
123    <?lua
124      end
125    ?>
[11529]126  -->
127   
128   
[11503]129  </Scene>
[11529]130</Level>
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