1 | <LevelInfo |
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2 | name = "Flappy Orx" |
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3 | description = "TODO" |
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4 | tags = "minigame" |
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5 | screenshot = "orxonoxArcade.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("templates/lodInformation.oxt") |
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11 | ?> |
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12 | |
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13 | <?lua |
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14 | include("templates/spaceshipAssff2.oxt") |
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15 | include("templates/spaceshipPirate.oxt") |
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16 | include("templates/spaceshipFlappyOrx.oxt") |
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17 | include("templates/enemyFlappyOrx.oxt") |
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18 | include("overlays/FlappyOrxHUD.oxo") |
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19 | ?> |
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20 | |
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21 | <Level |
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22 | plugins = flappyorx |
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23 | gametype = FlappyOrx |
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24 | > |
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25 | <templates> |
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26 | <Template link=lodtemplate_default /> |
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27 | </templates> |
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28 | <?lua include("includes/notifications.oxi") ?> |
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29 | |
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30 | <!-- ambientlight = "0.8, 0.8, 0.8" |
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31 | skybox = "Orxonox/Starbox" --> |
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32 | <Scene |
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33 | ambientlight = "0.8, 0.7, 0.4" |
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34 | skybox = "Orxonox/skyBoxBasic" |
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35 | > |
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36 | |
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37 | <WorldAmbientSound |
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38 | source="Earth.ogg" |
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39 | looping="true" |
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40 | playOnLoad="true" |
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41 | /> |
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42 | |
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43 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> |
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44 | <Light type=directional position="11000, 11000, -7000" lookat="0, 0, 0" diffuse="1, 1, 1, 1" specular="1.0, 0.9, 0.9, 1.0" /> |
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45 | <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=FlappyOrxShip pawndesign=spaceshipFlappyOrx /> |
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46 | |
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47 | |
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48 | <FlappyOrxCenterPoint name=flappyorxcenter /> |
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49 | |
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50 | |
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51 | |
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52 | <?lua |
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53 | for i = 1, 5, 1 do |
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54 | for j = 3, 12,3 do |
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55 | ?> |
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56 | |
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57 | <Template name=Asteroid<?lua print(j) ?>_<?lua print(i) ?>> |
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58 | <MovableEntity |
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59 | collisionType = dynamic |
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60 | linearDamping = 0.8 |
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61 | angularDamping = 0 |
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62 | scale = "<?lua print(j) ?>" |
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63 | collisiondamage = 10000 |
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64 | enablecollisiondamage = true |
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65 | > |
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66 | |
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67 | <attached> |
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68 | <Model mass="1000" mesh="ast<?lua print(i) ?>.mesh" /> |
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69 | </attached> |
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70 | <collisionShapes> |
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71 | <SphereCollisionShape radius="<?lua print(j + 5) ?>" /> |
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72 | </collisionShapes> |
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73 | </MovableEntity> |
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74 | </Template> |
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75 | |
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76 | <?lua |
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77 | end |
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78 | end |
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79 | ?> |
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80 | |
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81 | <!-- |
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82 | <?lua |
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83 | for i = 1, 30, 1 do |
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84 | j = math.random() |
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85 | ?> |
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86 | |
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87 | <MovableEntity |
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88 | position = "<?lua print(i* 300) ?>,0, <?lua print(j* 200) ?>" |
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89 | collisionType = dynamic |
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90 | linearDamping = 0.8 |
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91 | angularDamping = 0 |
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92 | scale = "<?lua print(10)?>" |
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93 | collisiondamage = 100000 |
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94 | enablecollisiondamage = true |
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95 | > |
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96 | |
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97 | <attached> |
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98 | <Model mass="1000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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99 | </attached> |
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100 | <collisionShapes> |
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101 | <SphereCollisionShape radius="<?lua print(10) ?>" /> |
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102 | </collisionShapes> |
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103 | </MovableEntity> |
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104 | |
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105 | <MovableEntity |
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106 | position = "<?lua print(i* 300) ?>,0,<?lua print(-150 + j* 200) ?>" |
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107 | collisionType = dynamic |
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108 | linearDamping = 0.8 |
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109 | angularDamping = 0 |
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110 | scale = "<?lua print(10)?>" |
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111 | collisiondamage = 100000 |
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112 | enablecollisiondamage = true |
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113 | > |
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114 | |
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115 | <attached> |
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116 | <Model mass="1000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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117 | </attached> |
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118 | <collisionShapes> |
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119 | <SphereCollisionShape radius="<?lua print(10) ?>" /> |
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120 | </collisionShapes> |
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121 | </MovableEntity> |
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122 | |
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123 | <?lua |
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124 | end |
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125 | ?> |
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126 | --> |
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127 | |
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128 | |
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129 | </Scene> |
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130 | </Level> |
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