1 | <LevelInfo |
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2 | name = "Orxonox Arcade" |
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3 | description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies." |
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4 | tags = "minigame" |
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5 | screenshot = "orxonoxArcade.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("templates/lodInformation.oxt") |
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11 | ?> |
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12 | |
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13 | <?lua |
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14 | include("templates/spaceshipAssff2.oxt") |
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15 | include("templates/spaceshipPirate.oxt") |
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16 | include("templates/spaceshipInvader.oxt") |
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17 | include("templates/enemyInvader.oxt") |
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18 | include("overlays/InvaderHUD.oxo") |
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19 | ?> |
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20 | |
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21 | <Level |
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22 | plugins = invader |
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23 | gametype = Invader |
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24 | > |
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25 | <templates> |
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26 | <Template link=lodtemplate_default /> |
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27 | </templates> |
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28 | <?lua include("includes/notifications.oxi") ?> |
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29 | |
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30 | <!-- ambientlight = "0.8, 0.8, 0.8" |
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31 | skybox = "Orxonox/Starbox" --> |
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32 | <Scene |
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33 | ambientlight = "0.8, 0.7, 0.4" |
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34 | skybox = "Orxonox/skyBoxBasic" |
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35 | > |
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36 | |
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37 | <WorldAmbientSound |
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38 | source="Earth.ogg" |
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39 | looping="true" |
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40 | playOnLoad="true" |
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41 | /> |
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42 | |
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43 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> |
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44 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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45 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> |
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46 | |
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47 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=FlappyOrxShip pawndesign=spaceshipFlappyOrx /> |
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48 | |
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49 | |
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50 | <InvaderCenterPoint name=invadercenter /> |
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51 | <?lua |
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52 | for i = 1, 30, 1 do |
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53 | j = math.random() |
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54 | ?> |
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55 | |
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56 | <MovableEntity |
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57 | position = "<?lua print(i* 3000) ?>,0, <?lua print(j* 200) ?>" |
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58 | collisionType = dynamic |
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59 | linearDamping = 0.8 |
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60 | angularDamping = 0 |
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61 | scale = "<?lua print(10)?>" |
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62 | collisiondamage = 0 |
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63 | enablecollisiondamage = true |
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64 | > |
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65 | |
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66 | <attached> |
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67 | <Model mass="1000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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68 | </attached> |
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69 | <collisionShapes> |
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70 | <SphereCollisionShape radius="<?lua print(10) ?>" /> |
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71 | </collisionShapes> |
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72 | </MovableEntity> |
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73 | |
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74 | <MovableEntity |
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75 | position = "<?lua print(i* 3000) ?>,0,<?lua print(-150 + j* 200) ?>" |
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76 | collisionType = dynamic |
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77 | linearDamping = 0.8 |
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78 | angularDamping = 0 |
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79 | scale = "<?lua print(10)?>" |
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80 | collisiondamage = 0 |
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81 | enablecollisiondamage = true |
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82 | > |
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83 | |
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84 | <attached> |
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85 | <Model mass="1000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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86 | </attached> |
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87 | <collisionShapes> |
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88 | <SphereCollisionShape radius="<?lua print(10) ?>" /> |
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89 | </collisionShapes> |
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90 | </MovableEntity> |
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91 | |
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92 | <?lua |
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93 | end |
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94 | ?> |
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95 | |
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96 | </Scene> |
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97 | </Level> |
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98 | |
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