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source: code/branches/FlappyOrx_HS17/data/levels/Invaders.oxw @ 11620

Last change on this file since 11620 was 11596, checked in by merholzl, 7 years ago

Cleanup of level files

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1<LevelInfo
2 name = "Orxonox Arcade"
3 description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies."
4 tags = "minigame"
5 screenshot = "orxonoxArcade.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("templates/lodInformation.oxt")
11?>
12
13<?lua
14  include("templates/spaceshipAssff2.oxt")
15  include("templates/spaceshipPirate.oxt")
16  include("templates/spaceshipInvader.oxt")
17  include("templates/enemyInvader.oxt")
18  include("overlays/InvaderHUD.oxo")
19?>
20
21<Level
22  plugins = invader
23  gametype = Invader
24>
25  <templates>
26    <Template link=lodtemplate_default />
27  </templates>
28  <?lua include("includes/notifications.oxi") ?>
29
30    <!-- ambientlight = "0.8, 0.8, 0.8"
31    skybox       = "Orxonox/Starbox" -->
32  <Scene
33    ambientlight = "0.8, 0.7, 0.4"
34    skybox     = "Orxonox/skyBoxBasic"
35  >
36
37  <WorldAmbientSound
38    source="Earth.ogg"
39    looping="true"
40    playOnLoad="true"
41  />
42
43    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
44    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
45    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
46
47    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=FlappyOrxShip pawndesign=spaceshipFlappyOrx />
48
49   
50    <InvaderCenterPoint name=invadercenter />
51   
52     <MovableEntity
53      position = "3000,0,0"
54      collisionType = dynamic
55      linearDamping = 0.8
56      angularDamping = 0
57      scale = "10"
58      collisiondamage = 0
59      enablecollisiondamage = true
60    >
61   
62      <attached>
63        <Model mass="1000" mesh="ast6.mesh" />
64      </attached>
65      <collisionShapes>
66        <SphereCollisionShape radius="10" />
67      </collisionShapes>
68    </MovableEntity>
69
70   
71   
72  </Scene>
73</Level>
74
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