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source: code/branches/FlappyOrx_HS17/src/libraries/core/ThreadWin.cc @ 11703

Last change on this file since 11703 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#include "Thread.h"
31
32#include <cassert>
33// #include <functional>
34// #include <boost/thread/thread.hpp>
35// #include <boost/thread/mutex.hpp>
36// #include <boost/thread/thread_time.hpp>
37
38// #include "util/Sleep.h"
39#include "command/Executor.h"
40
41namespace orxonox
42{
43//     boost::posix_time::millisec THREAD_WAIT_BEFORE_DETACH(1000);
44
45
46    Thread::Thread():
47        executor_(nullptr),
48        isWorking_(false),
49        stopThread_(false)
50    {
51//         this->executorMutex_ = new boost::mutex;
52//         this->isWorkingMutex_ = new boost::mutex;
53//         this->stopThreadMutex_ = new boost::mutex;
54//         this->workerThread_ = new boost::thread( std::bind(&Thread::threadLoop, this) );
55    }
56
57    Thread::~Thread()
58    {
59//         this->stopThreadMutex_->lock();
60//         this->stopThread_ = true;
61//         this->stopThreadMutex_->unlock();
62//         if( !this->workerThread_->timed_join( THREAD_WAIT_BEFORE_DETACH ) )
63//             assert(0); // this should not happen
64//         delete this->workerThread_;
65//         delete this->executorMutex_;
66//         delete this->stopThreadMutex_;
67//         delete this->isWorkingMutex_;
68    }
69
70    bool Thread::isWorking()
71    {
72//       this->isWorkingMutex_->lock();
73//       bool isWorking = this->isWorking_;
74//       this->isWorkingMutex_->unlock();
75//       return isWorking;
76        return false;
77    }
78
79    bool Thread::evaluateExecutor( const ExecutorPtr& executor )
80    {
81//         this->isWorkingMutex_->lock();
82//         this->isWorking_=true;
83//         this->isWorkingMutex_->unlock();
84//         this->executorMutex_->lock();
85//         this->executor_ = executor;
86//         this->executorMutex_->unlock();
87        (*executor)();
88        return true;
89    }
90
91    void Thread::threadLoop()
92    {
93//         bool stopThread = false;
94//         while( !stopThread )
95//         {
96//             this->executorMutex_->lock();
97//             ExecutorPtr executor = this->executor_;
98//             this->executorMutex_->unlock();
99//             if( executor )
100//             {
101//                 (*executor)();
102//                 this->executorMutex_->lock();
103//                 this->executor_ = nullptr;
104//                 this->executorMutex_->unlock();
105//                 this->isWorkingMutex_->lock();
106//                 this->isWorking_=false;
107//                 this->isWorkingMutex_->unlock();
108//             }
109//             else
110//             {
111//                 this->workerThread_->yield();
112//             }
113//             this->stopThreadMutex_->lock();
114//             stopThread = this->stopThread_;
115//             this->stopThreadMutex_->unlock();
116//         }
117    }
118
119    void Thread::waitUntilFinished()
120    {
121//         bool stillWorking = true;
122//         while( stillWorking )
123//         {
124//             this->isWorkingMutex_->lock();
125//             stillWorking = this->isWorking_;
126//             this->isWorkingMutex_->unlock();
127//             if( stillWorking )
128//                 msleep( 1 );
129//         }
130    }
131}
132
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