[11481] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file FlappyOrx.cc |
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[11503] | 31 | @brief Implementation of the FlappyOrx class. |
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[11481] | 32 | */ |
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| 33 | |
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[11503] | 34 | #include "FlappyOrx.h" |
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| 35 | #include "Highscore.h" |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/EventIncludes.h" |
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| 38 | #include "core/command/Executor.h" |
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| 39 | #include "core/config/ConfigValueIncludes.h" |
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[11481] | 40 | |
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[11503] | 41 | #include "gamestates/GSLevel.h" |
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| 42 | #include "chat/ChatManager.h" |
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| 43 | |
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| 44 | // ! HACK |
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| 45 | #include "infos/PlayerInfo.h" |
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| 46 | |
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| 47 | #include "FlappyOrxCenterPoint.h" |
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| 48 | #include "FlappyOrxShip.h" |
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[11529] | 49 | #include "FlappyOrxAsteroid.h" |
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[11503] | 50 | |
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| 51 | #include "core/command/ConsoleCommand.h" |
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| 52 | #include "worldentities/ExplosionPart.h" |
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| 53 | |
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[11481] | 54 | namespace orxonox |
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| 55 | { |
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| 56 | RegisterUnloadableClass(FlappyOrx); |
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| 57 | |
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| 58 | FlappyOrx::FlappyOrx(Context* context) : Deathmatch(context) |
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| 59 | { |
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| 60 | RegisterObject(FlappyOrx); |
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[11503] | 61 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
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| 62 | this->center_ = nullptr; |
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| 63 | bEndGame = false; |
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[11521] | 64 | lives = 1; |
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[11503] | 65 | level = 1; |
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| 66 | point = 0; |
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| 67 | bShowLevel = false; |
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| 68 | multiplier = 1; |
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| 69 | b_combo = false; |
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[11529] | 70 | this->spawnDistance=300; |
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| 71 | this->tubeOffsetX=500; |
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[11503] | 72 | this->setHUDTemplate("FlappyOrxHUD"); |
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[11481] | 73 | } |
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| 74 | |
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[11529] | 75 | void FlappyOrx::updatePlayerPos(int x){ |
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| 76 | if(this->tubes.size()==0||x-this->tubes.back()-tubeOffsetX>spawnDistance){ |
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| 77 | spawnTube(); |
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| 78 | this->tubes.push(x+tubeOffsetX); |
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| 79 | } |
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| 80 | if(this->tubes.size()!=0&&x>this->tubes.front()){ |
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| 81 | this->tubes.pop(); |
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| 82 | levelUp(); |
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| 83 | } |
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| 84 | } |
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| 85 | |
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[11503] | 86 | void FlappyOrx::levelUp() |
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| 87 | { |
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| 88 | level++; |
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[11529] | 89 | //toggleShowLevel(); |
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| 90 | //showLevelTimer.setTimer(3.0f, false, createExecutor(createFunctor(&FlappyOrx::toggleShowLevel, this))); |
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[11503] | 91 | } |
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| 92 | |
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| 93 | FlappyOrxShip* FlappyOrx::getPlayer() |
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| 94 | { |
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| 95 | if (player == nullptr) |
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| 96 | { |
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[11514] | 97 | for (FlappyOrxShip* ship : ObjectList<FlappyOrxShip>()) { |
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[11503] | 98 | player = ship; |
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[11514] | 99 | } |
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[11503] | 100 | } |
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| 101 | return player; |
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| 102 | } |
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| 103 | |
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[11529] | 104 | void FlappyOrx::spawnTube() |
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| 105 | { |
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| 106 | int space = 90; |
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| 107 | int height = (float(rand())/RAND_MAX-0.5)*(280-space); |
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| 108 | |
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| 109 | if (getPlayer() == nullptr) |
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| 110 | return; |
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[11503] | 111 | |
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[11529] | 112 | Vector3 pos = player->getPosition(); |
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[11505] | 113 | |
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[11529] | 114 | asteroidField(pos.x+tubeOffsetX,height-space/2,0.8); |
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| 115 | asteroidField(pos.x+tubeOffsetX,height+space/2,-0.8); |
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| 116 | } |
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| 117 | |
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| 118 | void FlappyOrx::asteroidField(int x, int y, float slope){ |
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| 119 | int r = 20; |
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| 120 | int noadd = 0; |
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| 121 | |
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| 122 | ClearAsteroids(); |
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| 123 | Circle newAsteroid = Circle(); |
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| 124 | while(r>0){ |
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| 125 | if(slope>0) |
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| 126 | newAsteroid.y=float(rand())/RAND_MAX*(150+y)-150; |
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| 127 | else |
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| 128 | newAsteroid.y=float(rand())/RAND_MAX*(150-y)+y; |
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| 129 | |
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| 130 | newAsteroid.x=x+(float(rand())/RAND_MAX-0.5)*(y-newAsteroid.y)/slope; |
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| 131 | newAsteroid.r=r; |
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| 132 | |
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| 133 | int i = addIfPossible(newAsteroid); |
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| 134 | if(i==0) |
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| 135 | noadd++; |
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| 136 | else if(i==2) |
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| 137 | r=0; |
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| 138 | if(noadd>=5){ |
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| 139 | noadd=0; |
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| 140 | r-=5; |
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| 141 | } |
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| 142 | } |
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| 143 | } |
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| 144 | |
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| 145 | void FlappyOrx::createAsteroid(Circle &c){ |
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| 146 | orxout() << "created Asteroid at x="<<c.x<<" y="<<c.y << std::endl; |
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| 147 | MovableEntity* newAsteroid = new MovableEntity(this->center_->getContext()); |
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| 148 | if(c.r<=5) |
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| 149 | newAsteroid->addTemplate(Asteroid5[rand()%6]); |
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| 150 | else if(c.r<=10) |
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| 151 | newAsteroid->addTemplate(Asteroid10[rand()%6]); |
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| 152 | else if(c.r<=15) |
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| 153 | newAsteroid->addTemplate(Asteroid15[rand()%6]); |
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| 154 | else |
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| 155 | newAsteroid->addTemplate(Asteroid20[rand()%6]); |
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| 156 | |
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| 157 | newAsteroid->setPosition(Vector3(c.x, 0, c.y)); |
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| 158 | newAsteroid->setOrientation(Vector3::UNIT_Z, Degree(rand()%360)); |
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| 159 | newAsteroid->setOrientation(Vector3::UNIT_Y, Degree(rand()%360)); |
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| 160 | |
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| 161 | } |
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| 162 | |
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[11503] | 163 | void FlappyOrx::setCenterpoint(FlappyOrxCenterPoint* center) |
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| 164 | { |
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| 165 | this->center_ = center; |
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| 166 | } |
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| 167 | |
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| 168 | void FlappyOrx::costLife() |
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| 169 | { |
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| 170 | lives--; |
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| 171 | multiplier = 1; |
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| 172 | // end the game in 30 seconds. |
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| 173 | if (lives <= 0) |
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| 174 | enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&FlappyOrx::end, this))); |
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| 175 | }; |
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| 176 | |
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| 177 | void FlappyOrx::comboControll() |
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| 178 | { |
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| 179 | if (b_combo) |
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| 180 | multiplier++; |
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| 181 | // if no combo was performed before, reset multiplier |
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| 182 | else |
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| 183 | multiplier = 1; |
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| 184 | b_combo = false; |
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| 185 | } |
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| 186 | |
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[11481] | 187 | void FlappyOrx::start() |
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| 188 | { |
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[11503] | 189 | // Set variable to temporarily force the player to spawn. |
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| 190 | this->bForceSpawn_ = true; |
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| 191 | |
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| 192 | if (this->center_ == nullptr) // abandon mission! |
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| 193 | { |
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| 194 | orxout(internal_error) << "FlappyOrx: No Centerpoint specified." << endl; |
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| 195 | GSLevel::startMainMenu(); |
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| 196 | return; |
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| 197 | } |
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| 198 | // Call start for the parent class. |
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[11481] | 199 | Deathmatch::start(); |
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| 200 | } |
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[11503] | 201 | void FlappyOrx::addPoints(int numPoints) |
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| 202 | { |
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| 203 | if (!bEndGame) |
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| 204 | { |
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| 205 | point += numPoints * multiplier; |
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| 206 | b_combo = true; |
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| 207 | } |
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| 208 | } |
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[11481] | 209 | |
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| 210 | void FlappyOrx::end() |
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| 211 | { |
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| 212 | // DON'T CALL THIS! |
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| 213 | // Deathmatch::end(); |
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| 214 | // It will misteriously crash the game! |
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| 215 | // Instead startMainMenu, this won't crash. |
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[11503] | 216 | if (Highscore::exists()){ |
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| 217 | int score = this->getPoints(); |
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| 218 | if(score > Highscore::getInstance().getHighestScoreOfGame("Orxonox Arcade")) |
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| 219 | Highscore::getInstance().storeHighscore("Orxonox Arcade",score); |
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| 220 | |
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| 221 | } |
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[11481] | 222 | GSLevel::startMainMenu(); |
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| 223 | } |
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| 224 | } |
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