[11481] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Florian Zinggeler |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file FlappyOrx.cc |
---|
[11503] | 31 | @brief Implementation of the FlappyOrx class. |
---|
[11481] | 32 | */ |
---|
| 33 | |
---|
[11503] | 34 | #include "FlappyOrx.h" |
---|
| 35 | #include "Highscore.h" |
---|
| 36 | #include "core/CoreIncludes.h" |
---|
| 37 | #include "core/EventIncludes.h" |
---|
| 38 | #include "core/command/Executor.h" |
---|
| 39 | #include "core/config/ConfigValueIncludes.h" |
---|
[11481] | 40 | |
---|
[11503] | 41 | #include "gamestates/GSLevel.h" |
---|
| 42 | #include "chat/ChatManager.h" |
---|
| 43 | |
---|
| 44 | // ! HACK |
---|
| 45 | #include "infos/PlayerInfo.h" |
---|
| 46 | |
---|
| 47 | #include "FlappyOrxCenterPoint.h" |
---|
| 48 | #include "FlappyOrxShip.h" |
---|
[11529] | 49 | #include "FlappyOrxAsteroid.h" |
---|
[11503] | 50 | |
---|
| 51 | #include "core/command/ConsoleCommand.h" |
---|
| 52 | #include "worldentities/ExplosionPart.h" |
---|
| 53 | |
---|
[11481] | 54 | namespace orxonox |
---|
| 55 | { |
---|
| 56 | RegisterUnloadableClass(FlappyOrx); |
---|
| 57 | |
---|
| 58 | FlappyOrx::FlappyOrx(Context* context) : Deathmatch(context) |
---|
| 59 | { |
---|
| 60 | RegisterObject(FlappyOrx); |
---|
[11503] | 61 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
---|
| 62 | this->center_ = nullptr; |
---|
| 63 | bEndGame = false; |
---|
[11521] | 64 | lives = 1; |
---|
[11533] | 65 | level = 0; |
---|
[11503] | 66 | point = 0; |
---|
| 67 | bShowLevel = false; |
---|
| 68 | multiplier = 1; |
---|
| 69 | b_combo = false; |
---|
[11529] | 70 | this->spawnDistance=300; |
---|
| 71 | this->tubeOffsetX=500; |
---|
[11503] | 72 | this->setHUDTemplate("FlappyOrxHUD"); |
---|
[11481] | 73 | } |
---|
| 74 | |
---|
[11529] | 75 | void FlappyOrx::updatePlayerPos(int x){ |
---|
| 76 | if(this->tubes.size()==0||x-this->tubes.back()-tubeOffsetX>spawnDistance){ |
---|
| 77 | spawnTube(); |
---|
| 78 | this->tubes.push(x+tubeOffsetX); |
---|
| 79 | } |
---|
| 80 | if(this->tubes.size()!=0&&x>this->tubes.front()){ |
---|
| 81 | this->tubes.pop(); |
---|
| 82 | levelUp(); |
---|
[11533] | 83 | point++; |
---|
[11529] | 84 | } |
---|
| 85 | } |
---|
| 86 | |
---|
[11503] | 87 | void FlappyOrx::levelUp() |
---|
| 88 | { |
---|
| 89 | level++; |
---|
[11533] | 90 | toggleShowLevel(); |
---|
[11529] | 91 | //showLevelTimer.setTimer(3.0f, false, createExecutor(createFunctor(&FlappyOrx::toggleShowLevel, this))); |
---|
[11503] | 92 | } |
---|
| 93 | |
---|
| 94 | FlappyOrxShip* FlappyOrx::getPlayer() |
---|
| 95 | { |
---|
| 96 | if (player == nullptr) |
---|
| 97 | { |
---|
[11514] | 98 | for (FlappyOrxShip* ship : ObjectList<FlappyOrxShip>()) { |
---|
[11503] | 99 | player = ship; |
---|
[11514] | 100 | } |
---|
[11503] | 101 | } |
---|
| 102 | return player; |
---|
| 103 | } |
---|
| 104 | |
---|
[11529] | 105 | void FlappyOrx::spawnTube() |
---|
| 106 | { |
---|
| 107 | int space = 90; |
---|
| 108 | int height = (float(rand())/RAND_MAX-0.5)*(280-space); |
---|
| 109 | |
---|
| 110 | if (getPlayer() == nullptr) |
---|
| 111 | return; |
---|
[11503] | 112 | |
---|
[11529] | 113 | Vector3 pos = player->getPosition(); |
---|
[11505] | 114 | |
---|
[11529] | 115 | asteroidField(pos.x+tubeOffsetX,height-space/2,0.8); |
---|
| 116 | asteroidField(pos.x+tubeOffsetX,height+space/2,-0.8); |
---|
| 117 | } |
---|
| 118 | |
---|
| 119 | void FlappyOrx::asteroidField(int x, int y, float slope){ |
---|
| 120 | int r = 20; |
---|
| 121 | int noadd = 0; |
---|
| 122 | |
---|
| 123 | ClearAsteroids(); |
---|
| 124 | Circle newAsteroid = Circle(); |
---|
| 125 | while(r>0){ |
---|
| 126 | if(slope>0) |
---|
| 127 | newAsteroid.y=float(rand())/RAND_MAX*(150+y)-150; |
---|
| 128 | else |
---|
| 129 | newAsteroid.y=float(rand())/RAND_MAX*(150-y)+y; |
---|
| 130 | |
---|
| 131 | newAsteroid.x=x+(float(rand())/RAND_MAX-0.5)*(y-newAsteroid.y)/slope; |
---|
| 132 | newAsteroid.r=r; |
---|
| 133 | |
---|
| 134 | int i = addIfPossible(newAsteroid); |
---|
| 135 | if(i==0) |
---|
| 136 | noadd++; |
---|
| 137 | else if(i==2) |
---|
| 138 | r=0; |
---|
| 139 | if(noadd>=5){ |
---|
| 140 | noadd=0; |
---|
| 141 | r-=5; |
---|
| 142 | } |
---|
| 143 | } |
---|
| 144 | } |
---|
| 145 | |
---|
| 146 | void FlappyOrx::createAsteroid(Circle &c){ |
---|
| 147 | orxout() << "created Asteroid at x="<<c.x<<" y="<<c.y << std::endl; |
---|
| 148 | MovableEntity* newAsteroid = new MovableEntity(this->center_->getContext()); |
---|
| 149 | if(c.r<=5) |
---|
| 150 | newAsteroid->addTemplate(Asteroid5[rand()%6]); |
---|
| 151 | else if(c.r<=10) |
---|
| 152 | newAsteroid->addTemplate(Asteroid10[rand()%6]); |
---|
| 153 | else if(c.r<=15) |
---|
| 154 | newAsteroid->addTemplate(Asteroid15[rand()%6]); |
---|
| 155 | else |
---|
| 156 | newAsteroid->addTemplate(Asteroid20[rand()%6]); |
---|
| 157 | |
---|
| 158 | newAsteroid->setPosition(Vector3(c.x, 0, c.y)); |
---|
| 159 | newAsteroid->setOrientation(Vector3::UNIT_Z, Degree(rand()%360)); |
---|
| 160 | newAsteroid->setOrientation(Vector3::UNIT_Y, Degree(rand()%360)); |
---|
| 161 | |
---|
| 162 | } |
---|
| 163 | |
---|
[11503] | 164 | void FlappyOrx::setCenterpoint(FlappyOrxCenterPoint* center) |
---|
| 165 | { |
---|
| 166 | this->center_ = center; |
---|
| 167 | } |
---|
| 168 | |
---|
| 169 | void FlappyOrx::costLife() |
---|
| 170 | { |
---|
| 171 | lives--; |
---|
| 172 | multiplier = 1; |
---|
| 173 | // end the game in 30 seconds. |
---|
| 174 | if (lives <= 0) |
---|
| 175 | enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&FlappyOrx::end, this))); |
---|
| 176 | }; |
---|
| 177 | |
---|
| 178 | void FlappyOrx::comboControll() |
---|
| 179 | { |
---|
| 180 | if (b_combo) |
---|
| 181 | multiplier++; |
---|
| 182 | // if no combo was performed before, reset multiplier |
---|
| 183 | else |
---|
| 184 | multiplier = 1; |
---|
| 185 | b_combo = false; |
---|
| 186 | } |
---|
| 187 | |
---|
[11481] | 188 | void FlappyOrx::start() |
---|
| 189 | { |
---|
[11503] | 190 | // Set variable to temporarily force the player to spawn. |
---|
| 191 | this->bForceSpawn_ = true; |
---|
| 192 | |
---|
| 193 | if (this->center_ == nullptr) // abandon mission! |
---|
| 194 | { |
---|
| 195 | orxout(internal_error) << "FlappyOrx: No Centerpoint specified." << endl; |
---|
| 196 | GSLevel::startMainMenu(); |
---|
| 197 | return; |
---|
| 198 | } |
---|
| 199 | // Call start for the parent class. |
---|
[11481] | 200 | Deathmatch::start(); |
---|
| 201 | } |
---|
[11503] | 202 | void FlappyOrx::addPoints(int numPoints) |
---|
| 203 | { |
---|
| 204 | if (!bEndGame) |
---|
| 205 | { |
---|
| 206 | point += numPoints * multiplier; |
---|
| 207 | b_combo = true; |
---|
| 208 | } |
---|
| 209 | } |
---|
[11481] | 210 | |
---|
| 211 | void FlappyOrx::end() |
---|
| 212 | { |
---|
| 213 | // DON'T CALL THIS! |
---|
| 214 | // Deathmatch::end(); |
---|
| 215 | // It will misteriously crash the game! |
---|
| 216 | // Instead startMainMenu, this won't crash. |
---|
[11503] | 217 | if (Highscore::exists()){ |
---|
| 218 | int score = this->getPoints(); |
---|
| 219 | if(score > Highscore::getInstance().getHighestScoreOfGame("Orxonox Arcade")) |
---|
| 220 | Highscore::getInstance().storeHighscore("Orxonox Arcade",score); |
---|
| 221 | |
---|
| 222 | } |
---|
[11481] | 223 | GSLevel::startMainMenu(); |
---|
| 224 | } |
---|
| 225 | } |
---|