[11481] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11624] | 23 | * Leo Merholz |
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[11595] | 24 | * Pascal Schärli |
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[11624] | 25 | * Co-authors: |
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| 26 | * ... |
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[11481] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file FlappyOrx.cc |
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[11503] | 32 | @brief Implementation of the FlappyOrx class. |
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[11481] | 33 | */ |
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| 34 | |
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[11503] | 35 | #include "FlappyOrx.h" |
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| 36 | #include "Highscore.h" |
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| 37 | #include "core/CoreIncludes.h" |
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[11620] | 38 | |
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| 39 | |
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[11503] | 40 | #include "core/EventIncludes.h" |
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| 41 | #include "core/command/Executor.h" |
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| 42 | #include "core/config/ConfigValueIncludes.h" |
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[11600] | 43 | #include "core/XMLPort.h" |
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[11503] | 44 | #include "gamestates/GSLevel.h" |
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| 45 | #include "chat/ChatManager.h" |
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| 46 | |
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| 47 | // ! HACK |
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| 48 | #include "infos/PlayerInfo.h" |
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| 49 | |
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| 50 | #include "FlappyOrxCenterPoint.h" |
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| 51 | #include "FlappyOrxShip.h" |
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| 52 | |
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| 53 | #include "core/command/ConsoleCommand.h" |
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| 54 | #include "worldentities/ExplosionPart.h" |
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[11580] | 55 | #include <vector> |
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[11503] | 56 | |
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[11481] | 57 | namespace orxonox |
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| 58 | { |
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| 59 | RegisterUnloadableClass(FlappyOrx); |
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| 60 | |
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| 61 | FlappyOrx::FlappyOrx(Context* context) : Deathmatch(context) |
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| 62 | { |
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| 63 | RegisterObject(FlappyOrx); |
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[11503] | 64 | this->center_ = nullptr; |
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[11595] | 65 | point = 0; //number of cleared tubes |
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[11565] | 66 | bIsDead = true; |
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[11595] | 67 | firstGame = true; //needed for the HUD |
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[11620] | 68 | |
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| 69 | tubeDistance=200; //distance between tubes |
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[11595] | 70 | tubeOffsetX=500; //tube offset (so that we can't see them spawn) |
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[11598] | 71 | |
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| 72 | circlesUsed=0; |
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[11595] | 73 | setHUDTemplate("FlappyOrxHUD"); |
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[11481] | 74 | } |
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[11600] | 75 | |
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[11529] | 76 | void FlappyOrx::updatePlayerPos(int x){ |
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[11537] | 77 | |
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[11595] | 78 | //Spawn a new Tube when the spawn distance is reached |
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[11620] | 79 | if(this->tubes.size()==0||x-tubes.back()+tubeOffsetX>tubeDistance){ |
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[11529] | 80 | spawnTube(); |
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| 81 | this->tubes.push(x+tubeOffsetX); |
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| 82 | } |
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[11595] | 83 | //Delete Tubes when we pass through them |
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[11529] | 84 | if(this->tubes.size()!=0&&x>this->tubes.front()){ |
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| 85 | this->tubes.pop(); |
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| 86 | levelUp(); |
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| 87 | } |
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[11595] | 88 | //Delete Asteroids which are not visible anymore |
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| 89 | while((this->asteroids.front())->getPosition().x<x-tubeOffsetX){ |
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[11537] | 90 | MovableEntity* deleteMe = asteroids.front(); |
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| 91 | asteroids.pop(); |
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| 92 | deleteMe->destroy(); |
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| 93 | } |
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[11529] | 94 | } |
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| 95 | |
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[11595] | 96 | //Gets called when we pass through a Tube |
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| 97 | void FlappyOrx::levelUp(){ |
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[11554] | 98 | point++; |
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[11620] | 99 | tubeDistance = tubeDistanceBase-tubeDistanceIncrease*point; //smaller spawn Distance |
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| 100 | getPlayer()->setSpeed(speedBase+speedIncrease*point); //increase speed |
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[11503] | 101 | } |
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| 102 | |
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[11595] | 103 | //Returns our Ship |
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| 104 | FlappyOrxShip* FlappyOrx::getPlayer(){ |
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| 105 | if (player == nullptr){ |
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[11514] | 106 | for (FlappyOrxShip* ship : ObjectList<FlappyOrxShip>()) { |
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[11503] | 107 | player = ship; |
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[11514] | 108 | } |
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[11503] | 109 | } |
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| 110 | return player; |
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| 111 | } |
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| 112 | |
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[11595] | 113 | //Spawn new Tube |
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| 114 | void FlappyOrx::spawnTube(){ |
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[11529] | 115 | if (getPlayer() == nullptr) |
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| 116 | return; |
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[11503] | 117 | |
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[11631] | 118 | int space = 130; //vertical space between top and bottom tube |
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[11595] | 119 | int height = (float(rand())/RAND_MAX-0.5)*(280-space); //Randomize height |
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| 120 | |
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[11529] | 121 | Vector3 pos = player->getPosition(); |
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[11505] | 122 | |
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[11595] | 123 | //create the two Asteroid fields (Tubes) |
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| 124 | asteroidField(pos.x+tubeOffsetX,height-space/2,0.8); //bottom |
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| 125 | asteroidField(pos.x+tubeOffsetX,height+space/2,-0.8); //top |
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[11529] | 126 | } |
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| 127 | |
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[11595] | 128 | //Creates a new asteroid Field |
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[11529] | 129 | void FlappyOrx::asteroidField(int x, int y, float slope){ |
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[11595] | 130 | int r = 20; //Radius of added Asteroids |
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| 131 | int noadd = 0; //how many times we failed to add a new asteroid |
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[11529] | 132 | |
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[11598] | 133 | clearCircles(); //Delete Circles (we use circles to make sure we don't spawn two asteroids on top of eachother) |
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[11529] | 134 | Circle newAsteroid = Circle(); |
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[11554] | 135 | newAsteroid.x=x; |
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| 136 | newAsteroid.y=y; |
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| 137 | newAsteroid.r=r; |
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[11595] | 138 | addIfPossible(newAsteroid); //Add Asteroid at peak |
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| 139 | |
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| 140 | //Fill up triangle with asteroids |
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[11598] | 141 | while(noadd<5&&circlesUsed<nCircles){ |
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[11529] | 142 | if(slope>0) |
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[11595] | 143 | newAsteroid.y=float(rand())/RAND_MAX*(150+y)-150; //create asteroid on bottom |
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[11529] | 144 | else |
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[11595] | 145 | newAsteroid.y=float(rand())/RAND_MAX*(150-y)+y; //create asteroid on top |
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[11529] | 146 | |
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| 147 | newAsteroid.x=x+(float(rand())/RAND_MAX-0.5)*(y-newAsteroid.y)/slope; |
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| 148 | newAsteroid.r=r; |
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| 149 | |
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[11595] | 150 | int i = addIfPossible(newAsteroid); //Add Asteroid if it doesn't collide |
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[11529] | 151 | if(i==0) |
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| 152 | noadd++; |
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| 153 | else if(i==2) |
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[11598] | 154 | noadd=5; |
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[11529] | 155 | } |
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| 156 | } |
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| 157 | |
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[11595] | 158 | //Create a new Asteroid |
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[11529] | 159 | void FlappyOrx::createAsteroid(Circle &c){ |
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| 160 | MovableEntity* newAsteroid = new MovableEntity(this->center_->getContext()); |
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[11537] | 161 | |
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[11595] | 162 | //Add Model fitting the Size of the Asteroid |
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[11529] | 163 | if(c.r<=5) |
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[11580] | 164 | newAsteroid->addTemplate(Asteroid5[rand()%NUM_ASTEROIDS]); |
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[11529] | 165 | else if(c.r<=10) |
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[11580] | 166 | newAsteroid->addTemplate(Asteroid10[rand()%NUM_ASTEROIDS]); |
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[11529] | 167 | else if(c.r<=15) |
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[11580] | 168 | newAsteroid->addTemplate(Asteroid15[rand()%NUM_ASTEROIDS]); |
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[11529] | 169 | else |
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[11580] | 170 | newAsteroid->addTemplate(Asteroid20[rand()%NUM_ASTEROIDS]); |
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[11529] | 171 | |
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[11595] | 172 | //Set position |
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[11529] | 173 | newAsteroid->setPosition(Vector3(c.x, 0, c.y)); |
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[11595] | 174 | |
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| 175 | //Randomize orientation |
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[11529] | 176 | newAsteroid->setOrientation(Vector3::UNIT_Z, Degree(rand()%360)); |
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| 177 | newAsteroid->setOrientation(Vector3::UNIT_Y, Degree(rand()%360)); |
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| 178 | |
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[11595] | 179 | //add to Queue (so that we can delete it again) |
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[11537] | 180 | asteroids.push(newAsteroid); |
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[11529] | 181 | } |
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| 182 | |
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[11598] | 183 | //Deletes Asteroids array which stores all the circles used to make sure no asteroids collide when spawning |
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| 184 | void FlappyOrx::clearCircles(){ |
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| 185 | circlesUsed=0; |
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| 186 | for(int i = 0; i<this->nCircles; i++){ |
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| 187 | circles[i].r=0; |
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| 188 | } |
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| 189 | } |
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| 190 | |
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| 191 | //checks if two circles collide |
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| 192 | bool FlappyOrx::circleCollision(Circle &c1, Circle &c2){ |
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| 193 | if(c1.r<=0 || c2.r<=0) |
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| 194 | return false; |
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| 195 | int x = c1.x - c2.x; |
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| 196 | int y = c1.y - c2.y; |
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| 197 | int r = c1.r + c2.r; |
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| 198 | |
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| 199 | return x*x+y*y<r*r*1.5; |
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| 200 | } |
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| 201 | |
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| 202 | //Adds a circle if its not colliding |
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| 203 | int FlappyOrx::addIfPossible(Circle c){ |
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| 204 | int i; |
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| 205 | for(i=0; i<this->nCircles && this->circles[i].r!=0 && c.r>0;i++){ |
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| 206 | while(circleCollision(c,this->circles[i])){ |
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| 207 | c.r-=5; //when it collides, try to make it smaller |
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| 208 | } |
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| 209 | } |
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| 210 | if(c.r<=0){ |
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| 211 | return 0; |
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| 212 | } |
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| 213 | circlesUsed++; |
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| 214 | this->circles[i].x=c.x; |
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| 215 | this->circles[i].y=c.y; |
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| 216 | this->circles[i].r=c.r; |
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| 217 | createAsteroid(c); |
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| 218 | return 1; |
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| 219 | } |
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| 220 | |
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[11595] | 221 | void FlappyOrx::setCenterpoint(FlappyOrxCenterPoint* center){ |
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[11503] | 222 | this->center_ = center; |
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| 223 | } |
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| 224 | |
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[11563] | 225 | bool FlappyOrx::isDead(){ |
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[11565] | 226 | return bIsDead; |
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[11563] | 227 | } |
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| 228 | |
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[11576] | 229 | void FlappyOrx::setDead(bool value){ |
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| 230 | bIsDead = value; |
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| 231 | if(not value){ |
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| 232 | point = -1; |
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| 233 | levelUp(); |
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| 234 | } |
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[11563] | 235 | } |
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| 236 | |
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[11481] | 237 | void FlappyOrx::start() |
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| 238 | { |
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[11503] | 239 | // Set variable to temporarily force the player to spawn. |
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| 240 | this->bForceSpawn_ = true; |
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| 241 | |
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| 242 | if (this->center_ == nullptr) // abandon mission! |
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| 243 | { |
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| 244 | orxout(internal_error) << "FlappyOrx: No Centerpoint specified." << endl; |
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| 245 | GSLevel::startMainMenu(); |
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| 246 | return; |
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| 247 | } |
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| 248 | // Call start for the parent class. |
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[11481] | 249 | Deathmatch::start(); |
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| 250 | } |
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| 251 | |
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[11595] | 252 | //RIP |
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[11537] | 253 | void FlappyOrx::death(){ |
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[11565] | 254 | bIsDead = true; |
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[11589] | 255 | firstGame = false; |
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[11576] | 256 | |
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[11595] | 257 | //Set randomized deathmessages |
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[11630] | 258 | if(point<7) sDeathMessage = DeathMessage7[rand()%(DeathMessage7.size())]; |
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| 259 | else if(point<20) sDeathMessage = DeathMessage20[rand()%(DeathMessage20.size())]; |
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[11580] | 260 | else if(point<30) sDeathMessage = DeathMessage30[rand()%(DeathMessage30.size())]; |
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[11630] | 261 | else sDeathMessage = DeathMessageover30[rand()%(DeathMessageover30.size())]; |
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[11576] | 262 | |
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[11595] | 263 | //Update Highscore |
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[11537] | 264 | if (Highscore::exists()){ |
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| 265 | int score = this->getPoints(); |
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[11554] | 266 | if(score > Highscore::getInstance().getHighestScoreOfGame("Flappy Orx")) |
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| 267 | Highscore::getInstance().storeHighscore("Flappy Orx",score); |
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[11537] | 268 | } |
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[11595] | 269 | |
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| 270 | //Delete all Tubes and asteroids |
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| 271 | while (!tubes.empty()){ |
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[11537] | 272 | tubes.pop(); |
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| 273 | } |
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[11595] | 274 | while (!asteroids.empty()){ |
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[11537] | 275 | MovableEntity* deleteMe = asteroids.front(); |
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| 276 | asteroids.pop(); |
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| 277 | deleteMe->destroy(); |
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| 278 | } |
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| 279 | } |
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| 280 | |
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[11481] | 281 | void FlappyOrx::end() |
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| 282 | { |
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[11503] | 283 | if (Highscore::exists()){ |
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| 284 | int score = this->getPoints(); |
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| 285 | if(score > Highscore::getInstance().getHighestScoreOfGame("Orxonox Arcade")) |
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| 286 | Highscore::getInstance().storeHighscore("Orxonox Arcade",score); |
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| 287 | |
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| 288 | } |
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[11481] | 289 | GSLevel::startMainMenu(); |
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| 290 | } |
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| 291 | } |
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