[11481] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file FlappyOrx.h |
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| 31 | @brief Gametype. |
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| 32 | @ingroup FlappyOrx |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _FlappyOrx_H__ |
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| 36 | #define _FlappyOrx_H__ |
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| 37 | |
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[11503] | 38 | #include "flappyorx/FlappyOrxPrereqs.h" |
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| 39 | |
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[11481] | 40 | #include "gametypes/Deathmatch.h" |
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[11503] | 41 | #include "tools/Timer.h" |
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[11481] | 42 | |
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[11529] | 43 | |
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[11481] | 44 | namespace orxonox |
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| 45 | { |
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| 46 | |
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[11529] | 47 | struct Circle{ |
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| 48 | int r; |
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| 49 | int x; |
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| 50 | int y; |
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| 51 | Circle(int new_r, int new_x, int new_y){ |
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| 52 | r=new_r; |
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| 53 | x=new_x; |
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| 54 | y=new_y; |
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| 55 | } |
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| 56 | Circle(){ |
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| 57 | r=0; |
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| 58 | x=0; |
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| 59 | y=0; |
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| 60 | } |
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| 61 | }; |
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| 62 | |
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[11481] | 63 | class _FlappyOrxExport FlappyOrx : public Deathmatch |
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| 64 | { |
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| 65 | public: |
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| 66 | FlappyOrx(Context* context); |
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| 67 | |
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| 68 | virtual void start() override; |
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| 69 | virtual void end() override; |
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[11503] | 70 | virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command |
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| 71 | |
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[11529] | 72 | void updatePlayerPos(int x); |
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| 73 | void createAsteroid(Circle &c); |
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| 74 | void asteroidField(int x, int y, float slope); |
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| 75 | void spawnTube(); |
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| 76 | |
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[11503] | 77 | void setCenterpoint(FlappyOrxCenterPoint* center); |
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| 78 | |
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| 79 | int getLives(){return this->lives;} |
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| 80 | int getLevel(){return this->level;} |
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| 81 | int getPoints(){return this->point;} |
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| 82 | int getMultiplier(){return this->multiplier;} |
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| 83 | |
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| 84 | void costLife(); |
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| 85 | void levelUp(); |
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| 86 | void addPoints(int numPoints); |
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| 87 | // checks if multiplier should be reset. |
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| 88 | void comboControll(); |
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| 89 | int lives; |
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| 90 | int multiplier; |
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| 91 | bool bEndGame; |
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| 92 | bool bShowLevel; |
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[11529] | 93 | std::queue<int> tubes; |
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| 94 | int spawnDistance; |
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| 95 | int tubeOffsetX; |
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[11481] | 96 | private: |
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| 97 | void toggleShowLevel(){bShowLevel = !bShowLevel;} |
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[11533] | 98 | |
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[11529] | 99 | const static int nAst = 7; |
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| 100 | Circle Asteroids[nAst]; |
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| 101 | |
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| 102 | void ClearAsteroids(){ |
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| 103 | for(int i = 0; i<this->nAst; i++){ |
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| 104 | Asteroids[i].r=0; |
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| 105 | } |
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| 106 | } |
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| 107 | |
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| 108 | |
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| 109 | bool Collision(Circle &c1, Circle &c2){ |
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| 110 | if(c1.r==0 || c2.r==0) |
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| 111 | return false; |
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| 112 | int x = c1.x - c2.x; |
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| 113 | int y = c1.y - c2.y; |
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| 114 | int r = c1.r + c2.r; |
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| 115 | |
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| 116 | return x*x+y*y<r*r*1.5; |
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| 117 | } |
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| 118 | |
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| 119 | int addIfPossible(Circle c){ |
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| 120 | int i; |
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| 121 | for(i=0; i<this->nAst && this->Asteroids[i].r!=0;i++){ |
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| 122 | if(Collision(c,this->Asteroids[i])){ |
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| 123 | return 0; |
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| 124 | } |
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| 125 | } |
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| 126 | if(i==nAst) |
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| 127 | return 2; |
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| 128 | this->Asteroids[i].x=c.x; |
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| 129 | this->Asteroids[i].y=c.y; |
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| 130 | this->Asteroids[i].r=c.r; |
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| 131 | createAsteroid(c); |
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| 132 | return 1; |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | |
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[11503] | 137 | FlappyOrxShip* getPlayer(); |
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| 138 | WeakPtr<FlappyOrxCenterPoint> center_; |
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| 139 | WeakPtr<FlappyOrxShip> player; |
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| 140 | |
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| 141 | Timer enemySpawnTimer; |
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| 142 | Timer comboTimer; |
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| 143 | Timer showLevelTimer; |
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| 144 | //Context* context; |
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| 145 | int level; |
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| 146 | int point; |
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| 147 | bool b_combo; |
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[11529] | 148 | std::string Asteroid5[6] = {"Asteroid3_1","Asteroid3_2","Asteroid3_3","Asteroid3_4","Asteroid3_5","Asteroid3_6"}; |
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| 149 | std::string Asteroid10[6] = {"Asteroid6_1","Asteroid6_2","Asteroid6_3","Asteroid6_4","Asteroid6_5","Asteroid6_6"}; |
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| 150 | std::string Asteroid15[6] = {"Asteroid9_1","Asteroid9_2","Asteroid9_3","Asteroid9_4","Asteroid9_5","Asteroid9_6"}; |
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| 151 | std::string Asteroid20[6] = {"Asteroid12_1","Asteroid12_2","Asteroid12_3","Asteroid12_4","Asteroid12_5","Asteroid12_6"}; |
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| 152 | |
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| 153 | |
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| 154 | |
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[11481] | 155 | }; |
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| 156 | } |
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| 157 | |
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| 158 | #endif /* _FlappyOrx_H__ */ |
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