1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file FlappyOrx.h |
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31 | @brief Gametype. |
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32 | @ingroup FlappyOrx |
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33 | */ |
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34 | |
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35 | #ifndef _FlappyOrx_H__ |
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36 | #define _FlappyOrx_H__ |
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37 | |
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38 | #include "flappyorx/FlappyOrxPrereqs.h" |
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39 | |
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40 | #include "gametypes/Deathmatch.h" |
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41 | #include "tools/Timer.h" |
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42 | |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | |
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47 | struct Circle{ |
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48 | int r; |
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49 | int x; |
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50 | int y; |
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51 | Circle(int new_r, int new_x, int new_y){ |
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52 | r=new_r; |
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53 | x=new_x; |
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54 | y=new_y; |
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55 | } |
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56 | Circle(){ |
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57 | r=0; |
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58 | x=0; |
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59 | y=0; |
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60 | } |
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61 | }; |
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62 | |
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63 | class _FlappyOrxExport FlappyOrx : public Deathmatch |
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64 | { |
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65 | public: |
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66 | FlappyOrx(Context* context); |
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67 | |
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68 | virtual void start() override; |
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69 | virtual void end() override; |
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70 | virtual void death(); |
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71 | virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command |
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72 | |
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73 | void updatePlayerPos(int x); |
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74 | void createAsteroid(Circle &c); |
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75 | void asteroidField(int x, int y, float slope); |
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76 | void spawnTube(); |
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77 | |
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78 | void setCenterpoint(FlappyOrxCenterPoint* center); |
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79 | |
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80 | int getLives(){return this->lives;} |
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81 | int getLevel(){return this->level;} |
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82 | int getPoints(){return this->point;} |
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83 | int getMultiplier(){return this->multiplier;} |
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84 | |
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85 | void costLife(); |
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86 | void levelUp(); |
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87 | void addPoints(int numPoints); |
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88 | // checks if multiplier should be reset. |
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89 | void comboControll(); |
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90 | |
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91 | bool isDead(); |
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92 | std::string getDeathMessage(); |
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93 | |
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94 | int lives; |
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95 | int multiplier; |
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96 | bool bEndGame; |
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97 | bool bShowLevel; |
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98 | bool bIsDead; |
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99 | std::string sDeathMessage; |
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100 | std::queue<int> tubes; |
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101 | std::queue<MovableEntity*> asteroids; |
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102 | int spawnDistance; |
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103 | int tubeOffsetX; |
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104 | private: |
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105 | void toggleShowLevel(){bShowLevel = !bShowLevel;} |
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106 | |
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107 | const static int nAst = 7; |
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108 | Circle Asteroids[nAst]; |
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109 | |
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110 | void ClearAsteroids(){ |
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111 | for(int i = 0; i<this->nAst; i++){ |
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112 | Asteroids[i].r=0; |
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113 | } |
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114 | } |
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115 | |
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116 | |
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117 | bool Collision(Circle &c1, Circle &c2){ |
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118 | if(c1.r==0 || c2.r==0) |
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119 | return false; |
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120 | int x = c1.x - c2.x; |
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121 | int y = c1.y - c2.y; |
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122 | int r = c1.r + c2.r; |
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123 | |
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124 | return x*x+y*y<r*r*1.5; |
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125 | } |
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126 | |
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127 | int addIfPossible(Circle c){ |
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128 | int i; |
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129 | for(i=0; i<this->nAst && this->Asteroids[i].r!=0;i++){ |
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130 | if(Collision(c,this->Asteroids[i])){ |
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131 | return 0; |
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132 | } |
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133 | } |
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134 | if(i==nAst) |
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135 | return 2; |
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136 | this->Asteroids[i].x=c.x; |
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137 | this->Asteroids[i].y=c.y; |
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138 | this->Asteroids[i].r=c.r; |
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139 | createAsteroid(c); |
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140 | return 1; |
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141 | } |
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142 | |
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143 | |
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144 | |
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145 | FlappyOrxShip* getPlayer(); |
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146 | WeakPtr<FlappyOrxCenterPoint> center_; |
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147 | WeakPtr<FlappyOrxShip> player; |
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148 | |
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149 | Timer enemySpawnTimer; |
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150 | Timer comboTimer; |
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151 | Timer showLevelTimer; |
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152 | //Context* context; |
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153 | int level; |
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154 | int point; |
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155 | bool b_combo; |
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156 | |
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157 | const std::string Asteroid5[6] = {"Asteroid3_1","Asteroid3_2","Asteroid3_3","Asteroid3_4","Asteroid3_5","Asteroid3_6"}; |
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158 | const std::string Asteroid10[6] = {"Asteroid6_1","Asteroid6_2","Asteroid6_3","Asteroid6_4","Asteroid6_5","Asteroid6_6"}; |
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159 | const std::string Asteroid15[6] = {"Asteroid9_1","Asteroid9_2","Asteroid9_3","Asteroid9_4","Asteroid9_5","Asteroid9_6"}; |
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160 | const std::string Asteroid20[6] = {"Asteroid12_1","Asteroid12_2","Asteroid12_3","Asteroid12_4","Asteroid12_5","Asteroid12_6"}; |
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161 | |
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162 | |
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163 | |
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164 | |
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165 | }; |
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166 | } |
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167 | |
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168 | #endif /* _FlappyOrx_H__ */ |
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