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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxCenterPoint.cc @ 11703

Last change on this file since 11703 was 11624, checked in by merholzl, 7 years ago

More clean-up, particle fix, deleting unnecessary files, adding quotes

File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Leo Merholz
24 *      Pascal Schärli
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file FlappyOrxCenterPoint.cc
32    @brief Implementation of the FlappyOrxCenterPoint class.
33*/
34
35#include "FlappyOrxCenterPoint.h"
36
37#include "core/CoreIncludes.h"
38
39#include "FlappyOrx.h"
40
41namespace orxonox
42{
43    RegisterClass(FlappyOrxCenterPoint);
44
45    FlappyOrxCenterPoint::FlappyOrxCenterPoint(Context* context) : StaticEntity(context)
46    {
47        RegisterObject(FlappyOrxCenterPoint);
48
49        this->checkGametype();
50    }
51
52    void FlappyOrxCenterPoint::checkGametype()
53    {
54        if (this->getGametype() != nullptr && this->getGametype()->isA(Class(FlappyOrx)))
55        {
56            FlappyOrx* FlappyOrxGametype = orxonox_cast<FlappyOrx*>(this->getGametype());
57            FlappyOrxGametype->setCenterpoint(this);
58        }
59    }
60}
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