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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxShip.cc @ 11514

Last change on this file since 11514 was 11514, checked in by merholzl, 7 years ago

final XMLPort things. Changes in spaceshipFlappyOrx

File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlappyOrxShip.cc
31    @brief Implementation of the FlappyOrxShip class.
32*/
33
34#include "FlappyOrxShip.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "FlappyOrx.h"
39#include "graphics/Camera.h"
40#include "weapons/projectiles/Projectile.h"
41#include <math.h> 
42
43namespace orxonox
44{
45    RegisterClass(FlappyOrxShip);
46
47    FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context)
48    {
49        RegisterObject(FlappyOrxShip);
50
51        this->UpwardThrust = 1;
52        this->speed = 1;orxout() << "constr speed set: " << 1 << endl;
53        this->gravity = 1;
54       
55    }
56    void FlappyOrxShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57        {   
58            SUPER(FlappyOrxShip, XMLPort, xmlelement, mode);
59            XMLPortParam(FlappyOrxShip, "speed", setSpeed, getSpeed, xmlelement, mode);
60            XMLPortParam(FlappyOrxShip, "UpwardThrust", setUpwardThrust, getUpwardThrust, xmlelement, mode);
61            XMLPortParam(FlappyOrxShip, "gravity", setGravity, getGravity, xmlelement, mode);
62    }
63
64    void FlappyOrxShip::tick(float dt)
65    {
66        SUPER(FlappyOrxShip, tick, dt);
67        //Execute movement
68        if (this->hasLocalController())
69        {
70           
71            Vector3 pos = getPosition();
72            velocity.y += gravity;
73            if(isFlapping){
74                isFlapping = false;
75                velocity.y = -UpwardThrust;
76            }
77
78            pos += Vector3(speed + velocity.x, 0, velocity.y) * dt;
79           
80            if(pos.z < -150 || pos.z > 150){
81                pos.z=0;
82                velocity.y = 0;
83            }
84           
85            // restart if game ended
86            if (getGame())
87                if (getGame()->bEndGame)
88                {
89                    getGame()->start();
90                    return;
91                }
92           
93            // Camera
94            Camera* camera = this->getCamera();
95            if (camera != nullptr)
96            {
97                camera->setPosition(Vector3(-pos.z, -pos.y, 0));
98                camera->setOrientation(Vector3::UNIT_Z, Degree(90));
99            }
100
101            setPosition(pos);
102            setOrientation(Vector3::UNIT_Y, Degree(270));
103           
104        }
105    }
106
107    void FlappyOrxShip::updateLevel()
108    {
109        if (getGame())
110            getGame()->levelUp();
111    }
112
113    void FlappyOrxShip::moveFrontBack(const Vector2& value)
114    {
115
116    }
117
118    void FlappyOrxShip::moveRightLeft(const Vector2& value){}
119
120    void FlappyOrxShip::boost(bool boost){
121        isFlapping=boost;
122    }
123
124    void FlappyOrxShip::rotateRoll(const Vector2& value)
125    {
126        if (getGame())
127            if (getGame()->bEndGame)
128                getGame()->end();
129    }
130
131    FlappyOrx* FlappyOrxShip::getGame()
132    {
133        if (game == nullptr)
134        {
135            for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>())
136                game = flappyOrx;
137        }
138        return game;
139    }
140
141    void FlappyOrxShip::death()
142    {
143
144    }
145}
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